YEP.67 – Party Limit Gauge

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This plugin requires the Skill Core plugin and enables a Party Limit Gauge for both the player party and the enemy party. These gauges will fill up or decrease depending on what actions take place. The amounts they raise can be adjusted within the plugin’s parameters to your liking. Once a party has enough of the Party Limit Gauge, members from that party can use it as a skill resource to unleash powerful actions in battle!

Add-Ons

Party Limit Gauge Vertical Mode – by Waterguy
As the name says, a small expansion to Yanfly’s Party Limit Gauge that lets you use it as a vertical gauge.
Gauge width is the usual gauge height, that can be changed with Yanfly’s CoreEngine.


Introduction


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This plugin requires YEP_SkillCore. Make sure this plugin is located under YEP_SkillCore in the plugin list.

This plugin enables a Party Limit Gauge for both the player party and the enemy party. These gauges will fill up or decrease depending on what actions take place. The amounts they raise can be adjusted within the plugin’s parameters to your liking. Once a party has enough of the Party Limit Gauge, members from that party can use it as a skill resource to unleash powerful actions in battle!


Instructions – Limit Gain


There are various ways for the Party Limit Gauge to raise. The settings are adjusted in the plugin parameters but here will be a detailed explanation of what each parameter does:

Reset Gauge
– If set to true, then the Party Limit Gauge will empty out at the start of each battle. If set to false, the Party Limit Gauge will carry to each battle for the player party. The enemy party will always empty out.

Battle Start
– This determines how much of the Party Limit Gauge will be gained when a new battle has been started.

Take HP Damage
– This is how much the Party Limit Gauge will increase when an ally takes HP damage dealt by the opposing team.

Deal HP Damage
– This is how much the Party Limit Gauge will increase when an ally deals HP damage to the opposing team.

Heal HP Damage
– This is how much the Party Limit Gauge will increase whenever an ally receives HP healing through actions. Healing done through trait effects will not apply here.

Take MP Damage
– This is how much the Party Limit Gauge will increase when an ally takes MP damage dealt by the opposing team.

Deal MP Damage
– This is how much the Party Limit Gauge will increase when an ally deals MP damage to the opposing team.

Heal MP Damage
– This is how much the Party Limit Gauge will increase whenever an ally receives MP healing through actions. Healing done through trait effects will not apply here.

Gain State
– This is how much the Party Limit Gauge will increase whenever an ally receives a non-death state from the opposing team.

Deal State
– This is how much the Party Limit Gauge will increase whenever an ally inflicts a non-death state to the opposing team.

Killed Ally
– This is how much the Party Limit Gauge will increase whenever an ally dies in battle.

Killed Foe
– This is how much the Party Limit Gauge will increase whenever a foe dies in battle.

Win Battle
– This is how much the Party Limit Gauge will increase for the player’s party when the player wins a battle.

Flee Battle
– This is how much the Party Limit Gauge will increase for the player’s party when the player escapes a battle.

Lose Battle
– This is how much the Party Limit Gauge will increase for the player’s party when the player loses a battle.


Notetags


You can use these notetags to adjust the Party Limit Gauge aspects.

Skill Notetags:

<Party Limit Cost: x>
Adds a Party Limit Gauge cost to this skill. This skill will require x increments of the Party Limit Gauge to be able to use it.

<Party Limit Cost: x%>
Adds a party Limit Gauge cost to this skill equal to x% of the total max gauge size of the battler’s party max limit gauge size. The cost is always rounded upward.

Skill and Item Notetags:

<Ally Party Limit Gauge: +x>
<Ally Party Limit Gauge: -x>
Using this skill will cause the user’s party limit gauge to increase or decrease by x. This is the point value cost and not the increment value.

<Foe Party Limit Gauge: +x>
<Foe Party Limit Gauge: -x>
Using this skill will cause the foe’s party limit gauge to increase or decrease by x. This is the point value cost and not the increment value.

Actor and Enemy Notetag:

<Party Limit: x>
Increases the Party Limit Gauge by x when this party member is present in battle (dead or alive). If this notetag isn’t used, the value will default to the settings in the plugin parameters.

Actor, Class, Enemy, Weapon, Armor, and State Notetags:

<Party Limit: +x>
<Party Limit: -x>
Increases or decreases the Party Limit Gauge by x if the related unit has is that actor, class, enemy, or has the weapon or armor equipped, or is affected by that state.

<Party Limit Cost: x%>
Sets the party limit costs paid by this actor to x%. The modifications are are multiplicative. The final cost is always rounded upward.


Lunatic Mode – Custom Party Limit Changes


For those with JavaScript experience, you can implement conditional costs for the Party Limit costs of skills, how much is gained or lost for user and/or target(s).

Skill Notetags:

<Custom Party Limit Cost>
cost = user.friendsUnit().members().length;
</Custom Party Limit Cost>
The ‘cost’ variable will reference the original cost of the skill, and can be modified to add more or less than original amount. The cost value will be the finalized amount for the skill but rounded upward if the cost is a decimal value. This is the increment cost.

<Custom Ally Party Limit Gauge>
value += user.level;
</Custom Ally Party Limit Gauge>
The ‘value’ variable determines how much of the gauge will be added to the user’s Party Limit Gauge. This is not an increment value but the raw value added to the amount.

<Custom Foe Party Limit Gauge>
value -= target.level;
</Custom Foe Party Limit Gauge>
The ‘value’ variable determines how much of the gauge will be added to the target’s Party Limit Gauge. This is not an increment value but the raw value added to the amount.


Lunatic Mode – New JavaScript Functions


Those using JavaScript functions can make some use out of some new functions added with this plugin. Whenever the word “unit” appears, replace it with either $gameParty or $gameTroop depending on which you want to affect.

unit.partyLimitGauge()
– Returns the raw value of the unit’s Party Limit Gauge.

unit.partyLimitGaugeMax()
– Returns the raw maximum cap of the Party Limit Gauge.

unit.setPartyLimitGauge(x)
– Sets the raw value of the Party Limit Gauge to x for that unit.

unit.gainPartyLimitGauge(x)
– Causes the unit to gain x Party Limit Gauge in raw value.

unit.losePartyLimitGauge(x)
– Causes the unit to lose x Party Limit Gauge in raw value.

unit.partyLimitGaugeCurrent()
– Returns the unit’s number of usable increments of the Party Limit Gauge.

unit.partyLimitGaugeIncrements()
– Returns the unit’s number of max increments of the Party Limit Gauge.

unit.setPartyLimitGaugeIncrement(x)
– Sets the unit’s Party Limit Gauge to exactly x increments.

unit.gainPartyLimitGaugeIncrement(x)
– Causes the unit to gain exactly x increments of the Party Limit Gauge.

unit.losePartyLimitGaugeIncrement(x)
– Causes the unit to lose exactly x increments of the Party Limit Gauge.


Plugin Commands


You can use plugin commands inside events to alter the amount of Party Limit Gauge the player’s party or enemy party has.

Plugin Command

SetPartyLimitGaugeValue x
SetTroopLimitGaugeValue x
– Sets the player party’s or enemy party’s raw Party Limit Gauge value to x.

GainPartyLimitGaugeValue x
GainTroopLimitGaugeValue x
– The player party’s or enemy party’s raw Party Limit Gauge gains x value.

LosePartyLimitGaugeValue x
LoseTroopLimitGaugeValue x
– The player party’s or enemy party’s raw Party Limit Gauge gains x value.

SetPartyLimitGaugeIncrement x
SetTroopLimitGaugeIncrement x
– Sets the player party’s or enemy party’s Party Limit Gauge value to x increments.

GainPartyLimitGaugeIncrement x
GainTroopLimitGaugeIncrement x
– The player party’s or enemy party’s Party Limit Gauge gains x increments.

LosePartyLimitGaugeIncrement x
LoseTroopLimitGaugeIncrement x
– The player party’s or enemy party’s Party Limit Gauge gains x increments.


Happy RPG Making!