Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
You can grab the plugin here:
English Mirror
This plugin allows players to change their keyboard configuration from the in-game Options menu provided that they’re using a computer to play the game and not from a mobile device. The “Keyboard Config” option will send the player to a different screen where they can assign actions to each of the allowed keys on the keyboard.
Introduction
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This plugin allows players to change their keyboard configuration from the in-game Options menu provided that they’re using a computer to play the game and not from a mobile device. The “Keyboard Config” option will send the player to a different screen where they can assign actions to each of the allowed keys on the keyboard.
Certain measures are made to prevent the player from locking himself or herself in the configuration screen. These measures are that the Enter keys and arrow keys cannot be changed. Almost every other key is capable of being changed to something of the player’s liking.
Note: If you are using Button Common Events, place this plugin beneath Button Common Events in the plugin parameter list.
Button Common Event – Comment Tags
If you’re using Button Common Events, you can make certain Common Events able to be bound to the keyboard using Comment Tags. To make a Comment Tag, use a Comment Event inside of your Common Event, and insert the following to achieve the desired effect:
Comment Tag:
<Config Key: text>
This is the text displayed on the keyboard if this common event is bound to a keyboard key. If this text isn’t used, then the text displayed will be the common event’s name.
<Config Text: text>
This is the text displayed when selecting a key to bind for the keyboard key. This is the text displayed in the selection list. If this text isn’t used, then the text displayed will be the common event’s name.
<Config Required>
This makes the common event required to be bound on the keyboard before the player can exit the configuration menu. In order for this to work properly, there needs to be a Button Common Event bound for this common event as well.
Happy RPG Making!