A couple of updates tonight! Tick-Based Regen gets an update to fix a bug that prevented custom Leave Effects from the Buffs & States Core to not proc. Event Chase Player gets an update to the chaser/fleer AI. While chasing, the chaser will have better pathfinding by utilizing the pathfinding AI that the player character uses when you click on a part of the map. The difference here is that the event will be chasing the player location instead. When fleeing, the fleeing event will occasionally run a random direction and not exactly 180 degrees away from the player. This is to prevent the event from suddenly running into a single tree while the player walks up to it from behind, when its options for escaping were definitely there.
Plugin Updates as of Launch Date to 2016.03.11~