Tonight’s update is an update made to the Extra Enemy Drops plugin for the conditional drops. Nekoyoubi has brought to my attention that because of the placement of the eval check in the code, other condition checks may cause it to go unchecked, which would be a problem. That said, it’s fixed now! Thanks for bringing this to my attention!
Plugin Updates as of Launch Date to 2016.03.27~
- Extra Enemy Drops v1.05