Tips & Tricks – Runic Blade Remade (Final Fantasy 6)

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As a lot of users were having problems making the original Runic Blade Tips & Tricks, this verison is remade using the Buffs & States Core for more control and flexibility including better ease of use. Runic Blade is a skill that provides the user with a magical taunt. It will also nullify any magical damage and absorb the skill’s MP cost for the affected user, too.

You can get the copy/paste version here:

Magical Taunt version. Absorbs MP.

<Magical Taunt>

<Custom React Effect>
// Check to see if the skill is a magical skill and deals positive HP damage.
if (this.isMagical() && this.isHpEffect() && value > 0) {
  // Change the amount of damage received to 0.
  value = 0;
  // Check to see if the action is a skill.
  if (DataManager.isSkill(this.item())) {
  // If the action is a skill, get the MP cost of the skill.
    var mp = user.skillMpCost(this.item());
    // Recover the MP.
    target.gainMp(mp);
  }
  // Play an animation for the Runic effect.
  target.startAnimation(58);
}
</Custom React Effect>

Physical Taunt version. Absorbs TP.

<Physical Taunt>

<Custom React Effect>
// Check to see if the skill is a magical skill and deals positive HP damage.
if (this.isPhysical() && this.isHpEffect() && value > 0) {
  // Change the amount of damage received to 0.
  value = 0;
  // Check to see if the action is a skill.
  if (DataManager.isSkill(this.item())) {
    // If the action is a skill, get the TP cost of the skill.
    var tp = user.skillTpCost(this.item());
    // Recover the TP.
    target.gainTp(tp);
  }
  // Play an animation for the Runic effect.
  target.startAnimation(58);
}
</Custom React Effect>

Happy Runic Blading! <3