YEP.98 – Common Event Menu – RPG Maker MV

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The Common Event Menu allows you to create your own custom menu setups. When using it, you can list whatever common events you so wish and generate a menu that when selecting the menu command, it will run the common event. This common event menu setup allows you to utilize a help window, a picture window, and a subtext window to allow for your own personal touch when using the common event window. 


Introduction


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The Common Event Menu allows you to create your own custom menu setups. When using it, you can list whatever common events you so wish and generate a menu that when selecting the menu command, it will run the common event. This common event menu setup allows you to utilize a help window, a picture window, and a subtext window to allow for your own personal touch when using the common event window.


Instructions


The common event menu is constructed purely by plugin commands. You’ll have to carefully construct each plugin command to make the common event list appear the way you want. The following is an example of how to set up a common event menu with the default window layout:

SetCommonEventMenuSettings Default Setup
ClearCommonEventMenu
AddCommonEventMenu 1, 2, 3, 4, 5
SetCommonEventMenuCancel 0
OpenCommonEventMenu

To find out more details about how to set up the common event menus, be sure to read through the help file carefully!


Comment Tags


Common Events in RPG Maker MV do not have their own notetags. So to make up for that, we’ll be using comments instead. Simply create a comment event within the common event that will be used inside of the menu and use any of these comment tags:

Common Event Comment Tags:

<Menu Name: x>
– This changes the appearance of the common event’s text when displayed in the common event menu list. If this tag isn’t used, the text displayed will be the common event’s name. You can use text codes.

<Icon: x>
– This changes the icon of the common event to x. If this tag isn’t used, the icon used will be the one set in the plugin’s parameters.

<Picture: x>
– This sets a picture to be associated with this common event when it is highlighted. If this isn’t used, no picture will be displayed and it will be left empty.

<Help Description>
text
text
</Help Description>
– This sets the help description used for the common event when it is selected in the common even menu list. If this tag isn’t used, the text displayed will be the default text from the plugin’s parameters.

<Subtext>
text
text
</Subtext>
– This sets the subtext used for the common event menu’s subtext window while this common event is selected in the common event menu list. If this text isn’t used, the text displayed will be the default text from the plugin’s parameters.


Lunatic Mode – Enabling/Disabling Common Events


For those with JavaScript experience, you can use the following comment tags for your common events to be enabled or disabled:

Common Event Comment Tags:

<Menu Enable Eval>
if ($gameSwitches.value(10)) {
enabled = true;
} else {
enabled = false;
}
</Menu Enable Eval>
– The ‘enabled’ variable determines if the common event can be selected or not. In the example above, Switch 10 needs to be ON in order for this common event to be selected.


Lunatic Mode – Showing/Hiding Common Events


For those with JavaScript experience, you can use the following comment tags for your common events to be shown or hidden:

Common Event Comment Tags:

<Menu Visible Eval>
if ($gameSwitches.value(20)) {
visible = true;
} else {
visible = false;
}
</Menu Visible Eval>
– The ‘visible’ variable determines if the common event is shown or hidden in the common event menu list. In the example above, Switch 20 needs to be ON in order for this common event to be visible and shown.


Plugin Commands


The following plugin commands are used to work the Common Event Menu. Look over each of the settings carefully:

Plugin Command:

ClearCommonEventMenu
– This clears all the listed common events from the Common Event Menu Data pool meaning it has to be filled again. You can do so with the next plugin command:

AddCommonEventMenu 1
– or –
AddCommonEventMenu 2, 3, 4, 5
– or –
AddCommonEventMenu 6 through 10
– This will add the listed common event numbers into the common event list that will be shown in the common event menu.

SetCommonEventMenuCancel 20
– This will set the cancel button for the common event menu to run common event 20 when canceled. If it is left at 0, no event will run, but the menu can allow the cancel button to be pressed (and prematurely end it).

DisableCommonEventMenuCancel
– This will disable the cancel button for the common event menu from being pressed. Pressing cancel while the common event menu is active will do nothing. Use ‘SetCommonEventMenuCancel x’ to re-enable the cancel button.

OpenCommonEventMenu
– After you’ve set everything up, this command will be used to open up the common event menu. This can be used on the map. If you are using the Battle Engine Core, this menu can be opened in battle as well. All of the common events listed by the ‘AddCommonEventMenu’ plugin command will appear in this list.

CommonEventMenuX 0
CommonEventMenuY this.fittingHeight(2)
CommonEventMenuWidth Graphics.boxWidth / 2
CommonEventMenuHeight Graphics.boxHeight – this.fittingHeight(2)
CommonEventMenuOpacity 255
CommonEventMenuColumns 1
– These plugin commands allow you to adjust the x, y, width, height, opacity, and the number of columns used for the main common event menu list. Make sure all of these settings are done BEFORE the common event menu is opened with the ‘OpenCommonEventMenu’ plugin command.

ShowCommonEventMenuHelp
HideCommonEventMenuHelp
– This will allow you to decide if the help window will be shown or hidden for the next ‘OpenCommonEventMenu’ plugin command usage.

CommonEventMenuHelpX 0
CommonEventMenuHelpY 0
CommonEventMenuHelpWidth Graphics.boxWidth
CommonEventMenuHelpHeight this.fittingHeight(2)
CommonEventMenuHelpOpacity 255
– These plugin commands allow you to adjust the x, y, width, height, and opacity of the help window for the common event menu list. Make sure all of these settings are done BEFORE the common event menu is opened with the ‘OpenCommonEventMenu’ plugin command.

ShowCommonEventMenuPicture
HideCommonEventMenuPicture
– This will allow you to decide if the help window will be shown or hidden for the next ‘OpenCommonEventMenu’ plugin command usage.

CommonEventMenuPictureX Graphics.boxWidth / 2
CommonEventMenuPictureY this.fittingHeight(2)
CommonEventMenuPictureWidth Graphics.boxWidth / 2
CommonEventMenuPictureHeight this.fittingHeight(10)
CommonEventMenuPictureOpacity 255
– These plugin commands allow you to adjust the x, y, width, height, and opacity of the picture window for the common event menu list. Make sure all of these settings are done BEFORE the common event menu is opened with the ‘OpenCommonEventMenu’ plugin command.

ShowCommonEventMenuSubtext
HideCommonEventMenuSubtext
– This will allow you to decide if the help window will be shown or hidden for the next ‘OpenCommonEventMenu’ plugin command usage.

CommonEventMenuSubtextX Graphics.boxWidth / 2
CommonEventMenuSubtextY Graphics.boxHeight – height
CommonEventMenuSubtextWidth Graphics.boxWidth / 2
CommonEventMenuSubtextHeight Graphics.boxHeight – this.fittingHeight(2) – this.fittingHeight(10)
CommonEventMenuSubtextOpacity 255
– These plugin commands allow you to adjust the x, y, width, height, and opacity of the subtext window for the common event menu list. Make sure all of these settings are done BEFORE the common event menu is opened with the ‘OpenCommonEventMenu’ plugin command.

SetCommonEventMenuSettings Default Setup
SetCommonEventMenuSettings Basic Setup
– This allows you to set the common event windows to position themselves to the default setup provided by the plugin parameters or a basic setup made of just the main list and a help window.


Happy RPG Making!