YEP.105 – Event Encounter Aid – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

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For those who have on-screen encounters, you may have discovered that making touch encounters in RPG Maker MV to be rather difficult when it comes to performing a sneak attack upon an event or such. This plugin makes the event encounter checking process easier by providing six conditional script calls for you to utilize when checking event vs player positions.


Introduction


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For those who have on-screen encounters, you may have discovered that making touch encounters in RPG Maker MV to be rather difficult when it comes to performing a sneak attack upon an event or such. This plugin makes the event encounter checking process easier by providing six conditional script calls for you to utilize when checking event vs player positions.


Notetags


You can place these notetags into the notebox at the top of an event’s page. These notetags will enable unique effects for event encounters.

Event Notetag:

<Encounter Lock>
<Encounter Direction Lock>
– This will cause the event to not immediately face the player when approached making it possible for the game to check the direction each is facing.

<Follower Touch>
<Follower Trigger>
– This will allow the event to trigger if the event touches a follower and not just the main player.


Event – Conditional Branch – Script Calls


When using the Conditional Branch event, you can use these following in the ‘Script’ check category:

Script Calls

this.checkEventFacingPlayerFront()
– Returns true if the event is facing the player’s front.

this.checkEventFacingPlayerBack()
– Returns true if the event is facing the player’s back.

this.checkEventFacingPlayerSide()
– Returns true if the event is facing the player’s side.

this.checkPlayerFacingEventFront()
– Returns true if the player is facing the event’s front.

this.checkPlayerFacingEventBack()
– Returns true if the player is facing the event’s back.

this.checkPlayerFacingEventSide()
– Returns true if the player is facing the event’s side.

Make sure these are spelled correctly. They are also case-sensitive. This means that even if you were to misspell or put a single letter in the wrong case, the effect will cease to work as this is code we’re dealing with.


Happy RPG Making!