Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Echo of Light is a passive skill from the World of WarCraft. When directly healing an ally, the target will heal an extra 10% over a brief period of time (or in RPG Maker MV’s case, a few extra turns). Here’s how to recreate this effect in RPG Maker MV!
You can grab the copy/paste code here:
Place the following code in the Echo of Light Passive state. Change the values in red to fit your game’s settings.
<Custom Establish Effect> // Check if the action deals HP healing and the target is alive. if (this.isHpEffect() && target.result().hpDamage < 0 && target.isAlive()) { // Add the Echo of Healing state. target.addState(164); // Calculate 20% of the amount healed. var healing = Math.abs(Math.ceil(target.result().hpDamage * 0.20)); // Default the echo healing total to 0. target._echoHealing = target._echoHealing || 0; // Add the healing amount to the echo healing total. target._echoHealing += healing; } </Custom Establish Effect>
Place the following code in the Echo Healing state. Change the values in red to fit your game’s settings.
<Custom Regenerate Effect>
// Default echo healing to 0.
user._echoHealing = user._echoHealing || 0;
// Check if the user is alive and the echo healing value is greater than 0.
if (user.isAlive() && user._echoHealing > 0) {
// Get the number of turns left for the state.
var turns = Math.max(1, user.stateTurns(stateId));
// Calculate the amount of healing to be done.
var dmg = Math.ceil(user._echoHealing / turns);
// Decrease the total echo healing amount.
user._echoHealing -= dmg;
// Have the user gain HP.
user.gainHp(dmg);
// Show an animation.
user.startAnimation(45);
// Start the damage popup.
user.startDamagePopup();
// Clear the result.
user.clearResult();
// Check if the user is dead.
if (user.isDead()) {
// Perform a collapse.
user.performCollapse();
}
}
</Custom Regenerate Effect>
<Custom Remove Effect>
// Reset the echo healing amount.
user._echoHealing = 0;
</Custom Remove Effect>
Enjoy!
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