Hello, all! It’s plugin updating time!
There’s not too many for this weekend. Only three plugins, but some pretty important fixes, however.
For the Battle Engine Core, it has updated “queueForceAction” to utilize both numbers and actual targets. This way, both numbers and targets directly can be streamlined into queuing forced actions.
The Visual HP Gauge plugin gets a compatibility update with State Categories.
The Battle Status Window gets a bug fixed that prevented animations from using flashes on the actor sprite if they were visible from front view.
Plugin Updates as of Launch Date to 2016.10.02~