Tips & Tricks – Negative Ions (Champions Online) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here

Support Yanfly on Patreon

Today’s Tips & Tricks effect comes from Champions Online, known as Negative Ions. When a target is affected by this state: Negative Ions, a portion of that damage will be shot off and hit another random target. After that, Negative Ions is removed.

You can grab the copy/paste code here: Insert the following Lunatic Mode code into the Negative Ion’s state. Change the values in red to reflect the settings of your game.

<Custom Respond Effect>
// Get the current elements from the action.
var elements = this.getItemElements();
// Get the element ID of the lightning element.
var lightningId = 9;
// Check if the target took lightning HP damage.
if (elements.contains(lightningId) && target.result().hpDamage > 0) {
  // Calculate the damage to be dispersed.
  var dmg = Math.ceil(target.result().hpDamage * 0.50);
  // Get the target's allies.
  var group = target.friendsUnit().aliveMembers();
  // Remove the target from the group.
  group.splice(group.indexOf(target), 1);
  // Get a random member of the group.
  var member = group[Math.floor(Math.random() * group.length)];
  // Check if the random member exists.
  if (member) {
    // Remove the state from the target.
    target.removeState(stateId);
    // Calculate the damage applying the lightning elemental rate to the random member.
    dmg = Math.ceil(dmg * member.elementRate(lightningId));
    // Start an animation on the random member.
    member.startAnimation(76);
    // Reduce that random member's HP.
    member.gainHp(-dmg);
    // Show a damage popup.
    member.startDamagePopup();
    // Check if the random member is dead...
    if (member.isDead()) {
      // And if it is, collapse that random member.
      member.performCollapse();
    }
    // Clear the results.
    member.clearResult();
  }
}
</Custom Respond Effect>

Please wait while you are redirected...or Click Here if you do not want to wait.