RPG Maker MV 1.3.4 Update!

MV1.3.4

The RPG Maker MV 1.3.4 update is out! You can download it and read about the new features here.

The following below will be code changes made to the RPG Maker MV source for anyone who is interested: 


rpg_core.js


  • Bitmap.snap now destroys the previously saved snapshot
  • TilingSprite.prototype.updateTransform gets comments removed
  • WindowLayer.prototype.renderWebG now rounds up the shifted window coordinates

rpg_managers.js


  • SceneManager.onKeyDown gets that terrible popup removed when pressing F5
  • BattleManager.updateEvent now uses BattleManager.checkAbort2 function
  • BattleManager.checkAbort2 is a new function used to play an extra sound effect, mark the battle as escaped
  • BattleManager.updateBattleEnd now checks if the battle is aborted if the party is all dead and not escaped

rpg_objects.js


  • Game_Actor.prototype.isLearnedSkill reverted back to its 1.0.0 to 1.3.1 version
  • Game_Actor.prototype.hasSkill now checks if the skill exists, whether it is inherently or gained through a temporary trait
  • Game_Actor.prototype.testEscape new function that checks if an action (item or skill) has the escape effect
  • Game_Actor.prototype.meetsUsableItemConditions now checks specifically for actor usage and to check if the item has an escape effect
  • Game_Interpreter.prototype.command111 (Conditional Branch) updated to make use of the new Game_Actor.hasSkill function

rpg_scenes.js


  • No changes

rpg_sprites.js


  • No changes

rpg_windows.js


  • No changes

Happy RPG Making!