Tips & Tricks – Bubble Wrap (Mega Man Battle Network) – RPG Maker MV

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In MMBN, the Bubble Wrap effect will block damage (except for Electric), remove itself, and then come back a few turns later, making it one of the better ways to mitigate damage as a whole! Here’s how we can recreate this effect in RPG Maker MV!

You can grab the copy/paste code here: 


Insert the following Lunatic Mode code into the Bubble Wrap passive state’s notebox. Change the values in red to reflect your game’s settings.

<Custom Battle Effect>
// Get the state ID for the bubble wrap effect state
var bubbleWrapId = 295;
// Add that state to the user
user.addState(bubbleWrapId);
// Set the cooldown to 0
user._bubbleWrapCooldown = 0;
</Custom Battle Effect>

<Custom Regenerate Effect>
// Default the bubble wrap cooldown to 0
user._bubbleWrapCooldown = user._bubbleWrapCooldown || 0;
// Check if the cooldown is above 0
if (user._bubbleWrapCooldown > 0) {
  // Decrease the cooldown by 1
  user._bubbleWrapCooldown -= 1;
  // Check if the cooldown has reached 0 or less
  if (user._bubbleWrapCooldown <= 0) {
    // Get the state ID for the bubble wrap effect state
    var bubbleWrapId = 295;
    // Play an animation on the user
    user.startAnimation(82);
    // Add the state to the user
    user.addState(bubbleWrapId);
  }
}
</Custom Regenerate Effect>

Insert the following Lunatic Mode code into the Bubble Wrap effect state’s notebox. Change the values in red to reflect your game’s settings!

 <Custom React Effect>
// Check if HP damage is dealt
if (this.isHpEffect() && value > 0) {
  // Get the elements used for the effect
  var elements = this.getItemElements();
  // Get the element ID for the lightning element
  var lightningElementId = 9;
  // Check if the lightning element isn't involved
  if (!elements.contains(lightningElementId)) {
    // If isn't involved, set the damage to 0
    value = 0;
  }
  // Play an animation on the target
  target.startAnimation(4);
  // Remove the bubble wrap state from the target
  target.removeState(stateId);
}
</Custom React Effect>

<Custom Remove Effect>
// Set the bubble wrap cooldown to 3 turns
user._bubbleWrapCooldown = 3;
</Custom Remove Effect>

Happy wrapping!

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