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Today’s Tips & Tricks effect comes from Bravely Default’s Black Mage. For each party member that has the Black Resonance passive ability, Black Magic will amplify its damage proportionally. Here’s how we can create this effect in RPG Maker MV!
You can grab the copy/paste code here:
Insert the following Lunatic Mode into your state’s notebox. Change the values in red to reflect your game’s settings!
<Custom Confirm Effect>
// Check if this is a magical skill that deals HP damage
if (this.isSkill() && this.isMagical() && this.isHpEffect() && value > 0) {
// Make a pool of the skill types
var skillTypes = [];
// Insert the skill types you want applied here:
skillTypes.push(16, 17, 18, 19, 20, 21, 22, 23, 24, 25);
// Check if the current skill has the skill type
if (skillTypes.contains(this.item().stypeId)) {
// Create a count for the number of allies
var count = 0;
// Get the currently alive allies
var allies = user.friendsUnit().aliveMembers();
// Loop through each ally
while (allies.length > 0) {
// Get the currently looped ally
ally = allies.shift();
// Check if the ally exists and is affected by this state and if the ally isn't the user
if (ally && ally.isStateAffected(stateId) && ally !== user) {
// Increase the count by 0
count += 1;
}
}
// No allies
if (count <= 0) {
var multiplier = 1.00;
// One ally
} else if (count === 1) {
var multiplier = 1.10;
// Two allies
} else if (count === 2) {
var multiplier = 1.15;
// Three or more
} else {
var multiplier = 1.20;
}
// Adjust the damage by the multiplier
value *= multiplier;
// Round up the damage
value = Math.ceil(value);
}
}
</Custom Confirm Effect>
Enjoy!
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