Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Stormflurry is an effect from the World of Warcraft, which when applied to the user, will give skills a small chance to deal additional damage. And then, that additional damage has a small chance to deal additional damage! Yep, you read that right! Damage that deals damage. Here’s how we can recreate that effect in RPG Maker MV!
You can grab the copy/paste code here:
Insert the following Lunatic Mode code into your Stormflurry state’s notebox. Change the values in red to reflect your game’s settings.
<Custom Establish Effect> // Create empty pools for skills and skipp types. var skills = []; var skillTypes = []; // Insert the skills this passive can be used with. skills.push(681, 689, 697, 705, 713, 719); // Insert the skill types this passive can be used with. skillTypes.push(18); // Check if the action is a skill, the skill pool contain the skill or if the skill type pool contains the skill's type if (this.isSkill() && (skills.contains(this.item().id)) || skillTypes.contains(this.item().stypeId)) { // Check if the target exists and has suffered HP damage if (target && target.result() && target.result().hpDamage > 0) { // Make a copy of the target's original action results var originalResult = JsonEx.makeDeepCopy(target._result); // Clear those results target.clearResult(); // Calculate the extra damage var extraDmg = Math.ceil(0.40 * originalResult.hpDamage); // Calculate the success rate to deal extra damage var successRate = 0.20; // Make the number of times struck var struck = 0; // Set the maximum number of times the action can be struck var maxHits = 5; // Make a loop for (;;) { // Check if the target is alive and the action has passed the success rate if (target.isAlive() && Math.random() < successRate) { // Increase the number of times struck by 1 struck += 1; // Make the target receive damage target.gainHp(-extraDmg); // Show the damage popup target.startDamagePopup(); // Check if the target is dead if (target.isDead()) { // Make the target collapse target.performCollapse(); } // Clear the target's results target.clearResult(); // Check if the number of times struck has hit the maximum if (struck >= maxHits) { // If it did, break the loop break; } // If the extra damage success rate fails } else { // Then break the loop break; } } // If the number of times struck is greater than 0 if (struck > 0) { // Then play an animation on the target target.startAnimation(5); } // Revert the target's results back to its original results target._result = originalResult; } } </Custom Establish Effect>
Enjoy!
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