YEP.146 – Item Rename – RPG Maker MV

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In games with a lot of items, weapons, and/or pieces of armors being used all the time, simply remembering which one is which can prove to be a hard task for some players. By giving the player the ability to rename the said item, weapon, and/or armor, the player is able to develop his/her own way to commit the object to memory and personalize the object even more.


Introduction


This plugin requires YEP_ItemCore. Make sure this plugin is located under YEP_ItemCore in the plugin list.

In games with a lot of items, weapons, and/or pieces of armors being used all the time, simply remembering which one is which can prove to be a hard task for some players. By giving the player the ability to rename the said item, weapon, and/or armor, the player is able to develop his/her own way to commit the object to memory and personalize the object even more.

This plugin provides players the option to rename independent items of your (the developer) choice. Items that can be renamed will have an additional command when selection an action from the Item Core menu. This will take the player to a new screen where the player is given access to the game’s input commands on renaming the item.

Once changed, the independent item will become that item’s priority name, being unaffected by prefixes or suffixes added to them from other sources such as upgrades and augments meaning the player’s item renaming will always be the name used for the modified independent item.

This is a collaboration plugin by Sylvester and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.


Notetags


There are a couple of notetags you can use with the Item Rename plugin. They exist to allow you to offset the Default Rename option in the plugin’s parameter settings.

Item, Weapon, and Armor Notetags:

<Can Rename>
– This will set the item, weapon, or armor to be renameable regardless of the Default Rename plugin parameter.

<Cannot Rename>
– This will set the item, weapon, or armor unable to be renameable regardless of the Default Rename plugin parameter.


Happy RPG Making!


Happy RPG Making!


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