Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
You can grab the plugin here:
English Mirror
Support Team Yanfly on Patreon
—
Player comfort is a major thing to pay attention to when it comes to designing video games nowadays. RPG’s are no exception either. And inside of RPG’s, the player is usually within a battle a large portion of the time. And for this large portion of the time, players are often waiting for battle animations to finish playing.
This plugin adds in the ability for players to choose how fast they want battle animations to play from inside the options menu. From the default speed, which plays one animation frame per four real frames, to the fastest setting, which plays one animation frame per one real frame, the player now has the option to choose how quickly things progress in battle.
Introduction
Please wait while you are redirected...or Click Here if you do not want to wait.
Player comfort is a major thing to pay attention to when it comes to designing video games nowadays. RPG’s are no exception either. And inside of RPG’s, the player is usually within a battle a large portion of the time. And for this large portion of the time, players are often waiting for battle animations to finish playing.
This plugin adds in the ability for players to choose how fast they want battle animations to play from inside the options menu. From the default speed, which plays one animation frame per four real frames, to the fastest setting, which plays one animation frame per one real frame, the player now has the option to choose how quickly things progress in battle.
Compatibility
This plugin is made compatible with the following plugins:
– YEP_BattleEngineCore
– YEP_X_ActSeqPack1
– YEP_X_ActSeqPack2
– YEP_X_ActSeqPack3
If you are using the listed plugins, place this plugin underneath the listed plugins in the Plugin Manager list for maximum compatibility. This is to ensure the action sequences are working properly with the battle animation speed options.
Happy RPG Making!