We have a couple of bugfixes today! Though, one of them happens to be an “unfix”. It appears that MV 1.0.1 has added one of my bugfixes to the source code and having a duplicate fix of it within my Core Engine plugin is a bit excessive so the Core Engine has been updated to remove that fix. The Battle Engine Core has also been updated regarding states. Forced Actions now no longer reduce the Action Start and Action End state turns. However, it seems that there was another bug that needed fixing, and this was actually a bug that was found within MV itself.
Apparently, if you have states set to Turn End, they would normally end at the end of the turn as expected. No problems with that. However, if at the end of the turn, you use a Force Action event, this would actually kick the turn battle into gear again and the Turn End would occur again. This means that for each turn that ends with a forced action, states would go down 2 turns as opposed to 1 turn. This problem is now fixed for the Battle Engine Core. However, I may make a separate fix for it in the Core Engine for those who don’t plan on using the Battle Engine Core.
The CTB plugin has been updated to provide some better compatibility with other plugins. I’ve been alerts that there’s been lockups with the CTB and it was due to other plugins being used. Now, some failsafes have been added to prevent these lockups. In addition to that, a new parameter has been added to change the icon sizes of the turn order. You can now have them bigger or smaller (than they already are).
Those using the Learn Skill System and the Class Change Core, I do urge that you update the Learn Skill System plugin as an equipment duplication bug has been found for non-independent items. This has been fixed!
Plugin Updates as of Launch Date to 2015.12.05~
If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~
Bug Report Template:
HOWEVER, before you make a bug report! Please visit my website and download all the latest versions of the plugins (and installing them properly). If you don’t have the patience to do that, I won’t share my patience to fix the bug. If you still get the bug after updating all the plugins and installing them properly, continue on and using this template:
Here is the template to submit a bug report:
Plugin Name: (What is the name of the plugin?)
Error Message: If you received an error message:
1. Press F8 when you receive it to open up the debug console.
2. On the console tab, copy/paste the error log and paste it here.
3. If you post a screenshot, host it on imgur.com or another website because the images posted here are tiny and I can’t read it.
How to Replicate Bug: In order for me to fix a bug properly, explain to me IN DETAIL, how you managed to get it to occur. If I cannot replicate the bug, I may ask you to upload a copy of your game’s project for me online through either Mediafire, Dropbox, Mega.co or any other online hosting provider. Do NOT deploy the game. After doing so, it’s best if you send it through private message if you don’t want others rummaging through your game’s files.
Other: Post screenshots of the bug, screenshots of your plugin list, videos also help, etc. Anything that will make it more clear for me will help me out.
Thank you for your cooperation!
Happy RPG Making!