YEP.41 – Actor Variables

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

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This plugin requires the Status Menu Core. Ever wanted to display unique Game Variables into the status menu to portray your actors? Now you can! These variables can come from a global or individual source per actor. Variables listed in the Global Columns found in the parameters will be listed for all actors. Variables defined in the actor noteboxes will be listed for that actor when displayed.


Introduction


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This plugin requires YEP_StatusMenuCore.js.
Place this plugin under YEP_StatusMenuCore.js in the Plugin Manager.

This plugin lets you place variables into the Status Menu Core in a unique page for display as actor data. These variables can come from a global or individual source per actor. Variables listed in the Global Columns found in the parameters will be listed for all actors. Variables defined in the actor noteboxes will be listed for that actor when displayed.

If you wish to place the Actor Variables tab in the Status Menu in a specific spot, place ‘Variables’ without the quotes in the Status Menu Core’s Command Order parameter. If it’s not present there, it will automatically order itself in the ‘Custom’ tab.


Notetags


Use the following notetags to display variables in your Status Menu.

Actor Notetags:
<Column x Variables: y>
<Column x Variables: y, y, y>
<Column x Variables: y to z>
This will display in column x (1 through 4) the variable(s) y. If using the y to z notetag, this will display all the variables from y to z.


Variable Icons and Display


To display icons and change the display of your variables, write the name of your variables like text codes in the variable editor.

A variable name like this \i[42]Variable Name will show up with an icon.

However, if you wish to make notes that do not appear, you can place the notes between << and >>. For example:

Hello <<You can’t see me>>World!

will show up as ‘Hello World!’ because of the << and >> markers.


Happy RPG Making!