Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
You can grab the plugin here:
English Mirror
For those who don’t like the way base parameters are determined by the editor, you can use your own formulas to determine the parameter growth for each class using this plugin. This plugin also allows you to adjust the exp needed for each level per class.
Introduction
This plugin requires YEP_BaseParamControl. Make sure this plugin is located under YEP_BaseParamControl in the plugin list.
For those who don’t like the way base parameters are determined by the editor, you can use your own formulas to determine the parameter growth for each class using this plugin. This plugin also allows you to adjust the exp needed for each level per class.
Lunatic Mode – Custom Class Parameters
If your formulas are short and simple, you can use this notetag to cover the entire formula list for all of the base parameters:
Class Notetag:
<Custom Class Parameters>
maxhp = level * 30 + 300;
maxmp = level * 20 + 150;
atk = level * 15 + 15;
def = level * 11 + 16;
mat = level * 12 + 14;
mdf = level * 10 + 13;
agi = level * 14 + 15;
luk = level * 13 + 12;
exp = level * 100;
</Custom Class Parameters>
The ‘maxhp’, ‘maxmp’, ‘atk’, ‘def’, ‘mat’, ‘mdf’, ‘agi’, ‘luk’, and ‘exp’. variables each refer to their own individual stats. The ‘level’ variable refers to the actor’s current level. The formula can be made any way you like as long as it returns a legal number.
* Note: The ‘exp’ stat here refers to the amount of exp needed to reach the next level.
Lunatic Mode – Detailed Custom Parameter Formulas
For those who wish to put a bit more detail in calculating the formula for each stat, you can use the following notetag setup:
Class Notetags:
<Custom Param Formula>
if (this.name() === ‘Harold’) {
value = level * 30 + 300;
} else {
value = level * 25 + 250;
}
</Custom Param Formula>
Replace ‘Param’ with ‘maxhp’, ‘maxmp’, ‘atk’, ‘def’, ‘mat’, ‘mdf’, ‘agi’, ‘luk’, or ‘exp’. The ‘value’ variable is the final result that’s returned to count as the base class parameter. The ‘level’ variable refers to the actor’s current level. The formula can be made any way you like as long as it returns a legal number.
* Note: The ‘exp’ stat here refers to the amount of exp needed to reach the next level.
Happy RPG Making!
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