Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
The Erratic Deflector is an interesting effect. It deflects damage equal to 4x the user’s DEF/MDF, whichever is higher. The amount deflected will be split evenly across random allies. And the Deflector has a 20% chance of failure while active. It’s a rather random way of defense, but it can certainly keep things interesting! Here’s how we can make this effect in RPG Maker MV!
You can grab the copy/paste code here:
Insert the following code into your state’s notebox. Change the values in red to reflect your game’s settings.
<Custom React Effect>
// Check if this action deals HP damage
if (this.isHpEffect() && value > 0) {
// The success rate of the deflector
var successRate = 0.80;
// Check if the success rate passed
if (Math.random() < successRate) {
// Get the target's alive allies
var allies = target.friendsUnit().aliveMembers();
// Check if the ally count is more than 1
if (allies.length > 1) {
// Remove the target from the allies
allies.splice(allies.indexOf(target), 1);
// Set the maximum amount of total targets
var max = Math.min(allies.length, 4);
// Set the minimum amount of total targets
var min = 1;
// Get a random number between them
var totalTargets = Math.floor(Math.random() * (max - min + 1) + min);
// Loop the amount
while (allies.length > totalTargets) {
// Remove random allies from the pool
allies.splice(Math.floor(Math.random() * allies.length), 1);
}
// Calculate the redirected damage
var redirectedDamage = Math.min(value, Math.max(target.def * 4, target.mdf * 4));
redirectedDamage = Math.ceil(redirectedDamage / totalTargets);
// Reduce the value of the damage
value = value - redirectedDamage;
// Loop through the remaining allies
while (allies.length > 0) {
// Get the currently looped ally
var member = allies.shift();
// Check if the ally exists
if (member) {
// Make that member take damage
member.gainHp(-redirectedDamage);
// Display a popup
member.startDamagePopup();
// Show an animation
member.startAnimation(2);
// Check if the member is dead
if (member.isDead()) {
// Collapse the member
member.performCollapse();
}
// Clear the member's results
member.clearResult();
}
}
}
}
}
</Custom React Effect>
Enjoy!
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