Ækashics is creating unique battlers for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
A plugin update today that fixes a bug with Enemy Levels. This fixes an issue with one of the types where the enemy levels are set to the average level of the party members. Before, they weren’t calculating correctly. This should fix that issue.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
It’s time to reveal the winners for the 13th poll and show what plugins are to be released this week!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
For those running a Tick-Based Battle System with the Battle Engine Core (ie. Active Turn Battle or Charge Turn Battle), this will automatically set your states for Turn End timings to use a Time Based system, but in turn, causes regeneration effects to occur individually. Continue reading →
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Place restrictions on when an actor can equip a weapon or piece of armor. Set level requirements, stat requirements, switch requirements, and more. This plugin will also provide a separate equipment requirement window to show the player what is needed in order for gear to be equipped.
This plugin provides a point-based equipment system with the help of NeMV – Tags & YEP – Equip Requirements. It allows you to build an equipment monitoring system, where when equipping and unequipping weapons and armor to your actors, you can track that equipment based on tags. This can be used to build a point-based equipment system, determine an encumbrance for your actors, or even grant or deny skills, quests, event interactions, etc based on the points associated to an actor’s tagged equipment.
A couple of updates tonight! Limited Skill Uses got an optimization update to run a bit faster! The Battle Engine Core gets a couple of new notetags that allow you to alter how the icon and text appears when displaying the skill name. 😀
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
The Target Core plugin is made to expand upon the existing target scopes provided by RPG Maker MV. This plugin enables you to use more target scopes, with a larger variety of ways to select actors and enemies with bonus ways to select targets combined with the Row Formation plugin. Continue reading →
A couple of updates today. The Steal & Snatch plugin gets a bug fixed where a particular notetag caused the game to freeze. That is fixed now. Extended Message Pack 1 gets an update with added plugin commands and script calls to allow extended choices, because 20 switches may not just be enough for certain projects.
No bugfixes tonight. However, there is another new feature added. The Party System now gets an EXP Reserve option in the plugin parameters (default off). If enabled, EXP will be split and distributed amongst the living party members. This was a feature I had added in the VX Ace version of the script, but somehow, it slipped my mind in adding it to the plugin version so here it is!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
From Tree of Savior, the Linker class has a rather unique ability to link allies and enemies. For this video, we’ll be exploring the Joint Penalty skill, which links together enemies. Linked enemies with the Joint Penalty link will split and share any damage they take to other enemies affected by Joint Penalty. This tips & tricks video will show you just how to do that!
Some of you may have probably been wondering why there weren’t any plugin updates for the past few days. Well, truth is, there haven’t been any bugs fixed, which is a good thing. 😀 More plugin stability! ❤ Whenever there’s no plugin bugs to fix, I try to work on new features or get a headstart on the upcoming plugins. So, for tonight’s new feature, it’s for the Event Chase Player plugin. This plugin adds new a new chasing mechanic. When the chase/flee sequence ends, there will be a brief wait time, and then the event proceeds to return back to its original location. This feature can be toggled on/off individually per event. Just be sure to update the plugin properly by opening up the plugin parameters for it! 🙂
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Ever get tired of having to do \c[6]\n[1]\c[0]? With this plugin you can create a macro where you can type \m[1] and it will do just that. This is a utility plugin for RPG Maker MV developers. Using this plugin, you can now develop macros for the message system or anywhere that uses text codes in general. This plugin will allow you to define what macro ID’s will change into what text in-game!
A couple of updates today! The Instant Cast plugin gets fail safes added to it for people adding it into their game after having made saves. The Row Formation plugin gets a bug fix to it where using the Row command mid-battle did not update the turns properly. That’s all for tonight. 😀
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Independent Weapons and Armors will now have a Durability value. Over the course of battle, equipment durability will drop based on actions performed, damage taken, and the like. When a piece of equipment’s durability value reaches 0, the piece of equipment will break. Durability can be repaired by items and increased by skills, too.