Tips & Tricks – Rod of Ages

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The Rod of Ages is a weapon from League of Legends whose stats grow as time progresses in battle. The effect is transferred over to RPG Maker MV where the item provides a bigger bonus stat as turns occur in each battle.

You can grab the copy and paste here:

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Plugin Updates 88~

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Only a singular update today! And it’s a small issue with when refreshing needs to occur after instant casting. 😀

In case you were wondering, there were no updates yesterday either. I’m guessing this is the sign we’ve been waiting for, where the Yanfly Engine Plugins library is approaching that stage of stability. For the most part, stability in plugins isn’t a terribly hard thing to accomplish, but rather, a time consuming one. Often at times, weird combinations of usage that I couldn’t foresee before don’t have work arounds made for it and I use the term ‘work around’ with a bit of emphasis.

If you ask anyone who’s made plugins or scripts for RPG Maker before, you’ll typically find that more than half the time, it’ll be the script or plugin in question making a work around for RPG Maker’s code structure. This isn’t so much to say that RPG Maker’s base code is bad. In fact, he’s way more manageable than it was in the RPG Maker XP and VX days. However, it still isn’t entirely friendly yet, which is partially the main reason why some of these plugins take so long to make as well as produce a finalized build~

Hope you’re all doing well with your RPG’s! 😀

Plugin Updates as of Launch Date to 2016.01.19~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Ækashics Librarium – RTP Alter III

Ækashics is creating unique battlers for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the megapack here:
akashics.moe

Ækashics, Aldo, and Nina bring to you a new batch of battlers today! What will it be? What kinds of surprises are in store?

Plugin Previews & Round 10 Winners

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

It’s time to announce the plugin previews for this week as well as the round 10 winners! 😀

Plugin Updates 87~

cup-of-bunnies

A couple of plugin updates today~ The Item Synthesis plugin now has the option of having recipes being read from worn equipment. However, this does not mean that worn equipment can be used for synthesis though. The other set of updates, however, involve the Subclass system. The Subclass plugin now includes two more plugin parameters to allow you to adjust the amount of EXP gained and JP gained for the Subclass equipped by a percentile rate.

Plugin Updates as of Launch Date to 2016.01.17~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Freebies – Material Ace Icons

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the icons here.

Made in response to the creation of the Item Synthesis plugin and preparation for the Multiple Currencies plugin! 😀

Plugin Updates 86~

Happy 86th update!


A couple of bugfixex are made to Enhanced TP. The Item Core now has a new plugin parameter and that’s to allow you to enable ‘Midgame Note Parsing’ for independent items. This is because it came to my attention that other plugin makers out there may parse their notetags midgame as opposed to the beginning of the game and getting everything ready at once.

While this normally isn’t a problem in most cases, it is a case for Independent Items. Why’s this? Well, let’s explain how the standard database items work first. Within the YEP Library, the plugins there will parse all the notetags at the beginning of the game and convert all the note data into usable data immediately so that the game will not have to experience laggy delays midgame (especially with big notetags in large quantities), which can happen with midgame note parsing. Good games can be  made into an irritating experience with midgame loading (for example, Ar Tonelico II), which is why I opted to convert all my note data at the start of the game.

When Independent Items are created, they are made off a replica of the base item with all of the data of the base item with the exception of the note data. The reasoning behind this is because unlike standard items, Independent Items must be saved within the save file. Standard items are always uniform, and therefore, can be loaded from a single database file. However, Independent Items have their own independent properties as they can be modified and vary from each saved game. The note data, for this reason, is dropped and cleared out as to not add excess bulk within the save files of player’s games. While a single item’s note data may not count for a lot, having several hundreds to maybe even thousands of Independent Items in game can increase the bulk of the game’s save file size by quite a bit. On mobile devices with limited memory, this can become a problem. And reading notetags midway through a battle system can cause potential lag especially if done en masse.

So, with that said, enabling the ‘Midgame Note Parsing’ will cause the note data to not be cleared out upon the creation of the Independent Item. This will let plugins that parse note data midgame work assuming it is the note data of an Independent Item that they need to extract data from. However, be aware of enabling this parameter may cause your game to encounter those problems I’ve listed earlier. This is not to say “Don’t use plugins that parse notetags midgame” but rather, this message is to let you know that if you’re to enable this, you ought to adjust your game’s Independent Items more carefully.

Plugin Updates as of Launch Date to 2016.01.16~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.59 – Aftermath Level Up

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This plugin is an extension plugin for the Victory Aftermath plugin. This adds a level up section to the Victory Aftermath sequence to show the individual parameter changes the actor has acquired in addition to skills that the actor may have learned. This segment will be omitted if there are no actors to level up or if the game has the segment disabled. When there are multiple actors leveling up, the Victory Aftermath will cycle through each of the actors.

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Drifty’s Mining System Tutorial && Plugin Updates 85~

This is one of the most asked tutorials I’ve seen over the years in the RPG Maker community. So, for those who want a mining system, Drifty over at Driftwood Gaming made an awesome tutorial on how to create a mining system for your game! Be sure to check it out. 😀


 

A couple of updates today. Bug fixes and code structure changes. However, for those using the Item Synthesis system that was released today, a new update was made to it. Previously, the items you can craft completely depended on whatever recipes were in the player’s inventory. Now, a change was made to the OpenSynthesis command. If you add Item, Weapon, or Armor after the command along with an ID, the synthesis menu will only show the items listed on the recipe for Item x, Weapon x, or Armor x.

Plugin Updates as of Launch Date to 2016.01.15~

To download all available plugins, click here.

Message Core v1.08

Battle Engine Core v1.28d

Animated Sideview Enemies v1.05

Item Synthesis v1.01

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

YEP.58 – Item Synthesis

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

Item synthesis is now a pretty common aspect of most RPG’s where the player can craft their own items after acquiring recipes. This plugin enables your players to be able to do that after acquiring the said recipes. Recipes can come in the form of items, weapons, and/or armors and transcribed in them are what items, weapons, and/or armors they can make. These items can be made from the main menu and/or synthesis locations!

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Plugin Updates 84~

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Not much in the scope of plugins needing fixes tonight. Only Extra Enemy Drops if you decide to use the Turn Count condition for the conditional drops. 😀

Plugin Updates as of Launch Date to 2016.01.14~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Vibrato’s Faceset~ && Plugin Updates 83

Vibrato made a video of how Aldo’s face was made with some very nice facial expressions! Go check it out! 😀


A couple of bug fixes made today. The CTB plugin now fixes an issue used with the Battle Engine Core’s ‘Lower Windows’ setting if the setting was disabled. The Shop Menu had a small issue with the left/right movement when buying a weapon/armor in mass affecting the scroll of the status window. Now, while inputting the buy/sell amount, the status window is locked in place from moving left/right via the left/right keys.

Plugin Updates as of Launch Date to 2016.01.13~

To download all available plugins, click here.

Battle System – CTB v1.08a

Shop Menu Core v1.01

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Tips & Tricks – Healing Link

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The Healing Link effect allows the caster to be healed whenever the target receives healing from a skill. You can recreate this effect in RPG Maker MV!

You can grab the copy and paste version of the Lunatic Mode code here:

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