
A fix was made for the Weapon Animation plugin to work with the Animated Sideview Enemies plugin. 😀 Class Change Core had a new update to it where the Change Actor Image event will give priority over class image changes for sprites, faces, and battlers. If you’re running a saved game, this won’t take effect retroactively, but anything past the updated version of the plugin in a loaded game will take effect. Enemy Levels now have a <Ignore Level Bonus> notetag. This causes enemies to maintain their current level but ignore any bonus stats applied by the level difference. If the enemy’s level is altered, its stats remain static and unchanging. Those are the updates for tonight! 😀
Plugin Updates as of Launch Date to 2016.01.30~
To download all available plugins, click here.
- Class Change Core v1.06
- Weapon Animation v1.01
- Enemy Levels v1.01
To download all available plugins, click here.
If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~ Continue reading



