Yanfly

Yami’s Sideview Enhancement && Plugin Updates 77

Yami made a nice plugin that allows you to extend the amount of frames for your battlers! Wonderful work! And even better, it works with Battle Engine Core! Go check it out along with the other RPG Maker MV Wednesday Updates!


A couple of updates today! A small update for the Action Sequence Pack 1 and an update for the Event Mini Window to have an X Buffer! The Gab Window also has timing issues fixed to not include text codes.

Plugin Updates as of Launch Date to 2016.01.07~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Tips & Tricks – Phoenix Ring && Plugin Updates 76

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The Phoenix Ring is a ring that will protect its user from a one-time death by immediately reviving them with a percentage of their HP left and then breaking. This piece of equipment can be recreated in RPG Maker MV and this video will show you how!~

Copy and Paste Code here:

Continue reading

Ækashics Librarium – RTP Alter Part I && Plugin Updates 75~

Ækashics and Aldo deliver forth a pack of alternative RTP monsters to make it so all your monsters can match a bit more with one another and help you stand out from the typical RTP games!

You can grab the megapack here:
akashics.moe!

Enjoy everybody!


Quite a few fixes tonight, although some rather odd ones. Under some very specific circumstances, Instant Skills don’t register properly if they are used by a team unit against an opponent unit making them force an action. The ATB and CTB plugins got some bug fixes, too. Previously, going back and forth between the Fight/Escape window and the action window will cause on turn effects to trigger, which included cooldown updates, so cooldowns could be effectively canceled out by just canceling in and out a few times of the Fight/Escape menu. The Row Formation plugin gets another visual update. Be sure to download the newest updates!

Plugin Updates as of Launch Date to 2016.01.05~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.


If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Plugin Previews – Round 9 Winners && Plugin Updates 74~

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The results for round 9 are out!

The schedule will go like this:
Jan 15 – Item Synthesis
Jan 16 – Aftermath Level Up
Jan 22 – Multiple Currencies
Jan 23 – Button common Events


Some more plugin updates tonight! Hopefully this will get some of the visual changes made by the Row Formation plugin fixed.

Plugin Updates as of Launch Date to 2016.01.04~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

byBibo’s Irongiant Battler && Plugin Updates 73~

byBibo made a massive animated battler for the Irongiant! Go check it out over here! It’s pretty darn impressive~


 

A small update today. Mostly some small fixes to the Row Formation plugin~

Plugin Updates as of Launch Date to 2016.01.03~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Freebies – Crystal Ace Icons

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the icons here:
Icons

Shall we get ready for some icons ready for potential ingredient items? We shall! And what a better thing for ingredients than a set of crystals?

 

Plugin Updates 72~

white-fluffy-bunny-rabbit

Hi all! Small update tonight! Some couple of bug fixes for the access to battle modes from Party System and Row Formation. Previously, going into their menus will cancel out the music for upcoming battles. This update will have that fixed~

Plugin Updates as of Launch Date to 2016.01.02~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

YEP.54 – Row Formation

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:


English Mirror

This plugin places party members into row formations to give them distinct advantages based on row location in the form of states for maximum control. Skills and items are capable of moving targets to different row locations.

Continue reading

Happy New Year && Plugin Updates 71

happynewyear2016

Happy New Year, everybody! Hope you’ve all had a happy and safe New Year! 2015 was a very nice year and let’s make 2016 an even better one!


There’s a mechanic change made to the way state turns are handled for the Battle Engine Core. It’s come to my attention that tick-based battle systems like ATB and CTB are extremely difficult to comprehend the nature of. That said, I’ve made adjustments to these battle systems because the individual battle turn structure is something of a concept that is difficult to grasp for both players and developers alike and decided that keeping the complexity of the tick-based battle system is of no advantage to anyone who uses it and/or plays it.

So with that said, I’ve made it where if you are using a tick-based battle system (ATB or CTB) and have timed states set to false, turns will now update relative to the battler’s turn rather than when the battle’s turn makes a change. States that end at turn end will have their timing changed to whenever HP, MP, and TP regeneration occurs. The difference in the timing window is small so it’s hardly noticeable. The buffs update timing is also moved to the regeneration timing as well. Timed states will also regenerate based off actor turns. This way, nobody has to deal with when a turn ends or starts anymore unless you’re dealing with timed events. If you are, you’re just going to have to tweak the battle system to have the timed events occur at the rate you want them to. This is one of the things about a tick-based battle system that you’ll just have to deal with.

I’ve also made the decision that I won’t be making any more tick-based battle systems in the future. Quite frankly, the amount of difficulty people have in balancing AGI, speed, and the massive amount of incoming questions about the very concept of turns in tick-based battle systems is a sign that those aren’t the types of battle systems people need to be working with. I personally think it’s better for users to work with something they deem to be more familiar and understandable. After all, it wouldn’t look too good for players to find out that the developer doesn’t fully understand the concept of a tick-based battle system but is still using one anyway. Therefore, the battle systems I’ll be making in the future will be more friendly towards the devs in by being strictly turn-based only.

Plugin Updates as of Launch Date to 2016.01.01~

To download all available plugins, click here.

Battle Engine Core v1.27

Skill Cooldowns v1.07

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

YEP.53 – Shop Menu Core

Happy New Year everybody!

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

The shop menu in RPG Maker MV is the same as it was in RPG Maker VX and RPG Maker VX Ace. It’s relatively basic and provides adequate information, but not really enough to let the player know what they’re actually buying or even selling. This plugin enables shops to show more than just the basic information displayed in RPG Maker MV and even allows for custom commands to be inserted into the command window.

Continue reading

New Year’s Eve 2015 && Plugin Updates 70

It’s the end of a long but fruitful year for 2015. The year in which RPG Maker MV is born, but also the year that will mark the beginning of many more dreams and games to come in 2016!

So how are the other content creators of RPG Maker MV spending their last day of the year? Let’s find out~


A small bugfix for tonight! Happy New Year everybody!

Plugin Updates as of Launch Date to 2015.12.31~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Tips & Tricks – Toxic (Pokémon) && Plugin Updates 69

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Pokémon, the Toxic status effect increases its HP damage potency each time it takes effect. This Tips & Tricks video will show you how to do just that in RPG Maker MV!

Here is the Copy and Paste version of the code:

Continue reading

YEP Auto-Update && Plugin Updates 68

yep_autoupdate

Nekoyoubi has made a very interesting tool named the YEP Autoupdate. Like its name implies, this tool will automatically update the Yanfly Engine Plugins library. So how does it work? It checks the Changelog page’s date and if it’s different than what’s listed, it’ll download the pack of plugins. 😀 Very nice work there~

Go check it out here: https://github.com/nekoyoubi/yep_util/tree/master/yep_autoupdate

Very nice job, Nekoyoubi! Thanks for all your hard work! 😀


A couple of changes have been made for ATB and CTB. The change won’t affect gameplay too much, but rather, the start of the battle. Previously, battles would start on turn 0 and then work its way up to 1. While this makes sense and still does, some things just didn’t register correctly as far as battle events go. So, to make this work properly, battles will start on turn 0, and from the moment of the very first tick, it becomes turn 1 working its way to turn 2.

The Battle AI Core plugin and Buff & States Core plugins will got a few bug fixes.

Plugin Updates as of Launch Date to 2015.12.29~

To download all available plugins, click here.

Battle System – ATB v1.17

Battle System – CTB v1.07

Battle A.I. Core v1.04

Buff & States Core v1.03a

View the changelog here.

To download all available plugins, click here.

Ækashics Librarium – Awakening of the Elemental Titans

Ækashics is creating unique battlers for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the megapack here:
akashics.moe

Ækashics and Aldo deliver forth a pack of elemental titans with immense detail and wonder! Will you use these grand beings as guardians or as fiends?

Plugin Previews & Voting – Round 9 && Plugin Updates 67

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can vote here: http://strawpoll.me/6379943/

Yay! It’s voting time! Remember, you can vote multiple times! The top three winners will be decided next Sunday!


Plugin Updates as of Launch Date to 2015.12.28~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading