Some of of you reported that you were unable to get Allocate to appear in the main menu. This should be fixed now!
A new plugin command is also added for those of you who wish to access the Allocation menu through a plugin command, too! You can find out about it in the help file!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Lots of players love to customization in games. It lets them put a bit of a personal touch in the games they like to play, and what a better way to do that than through Stat Allocation? With the Stat Allocation, players can alter the amount of MaxHP, MaxMP, ATK, DEF, etc. through a new resource, AP, which stands for Allocation Points. AP is usually gained through leveling up and is then used to boost stats!
However, if AP is not your thing, you can also allocate stats through JP (using the Job Points plugin) or through items! This plugin gives you, the game dev, three different ways to allocate stats with!
Stat Allocation in this plugin is tied to classes and not actors as a whole. This means that the allocation build that an actor can vary depending on the class the actor currently is. This means the player can experiment with multiple allocation builds instead of a one-size fits all allocation build if class changing is involved.
Classes can also offer different parameters to allocate points into, too. A warrior class may give options for ATK and DEF while a mage class can give options for MaxMP or MAT. This can be done through the usage of notetags for each class.
You can adjust the allocation rules for how each stat, too, from the name to the icon to the cost to the effect to the maximum number of times the stat can be allocated into. These can all be done through the plugin parameters.
This is a RPG Maker MV plugin that is designed to add a preloader and caching system to your game. Are you tired of having your sound not play right away? Are you tired of some images not appearing when they should, because they’re still loading? Well this plugin is for you! It is designed to allow the developer to selectively preload certain things globally, or when the player loads a map, or on demand via a few scripts calls! The plugin also has a basic caching system to help alleviate the issue of MV using too much memory if used properly.
This plugin was designed and developed for RPG Maker MV >=1.6.1. It will not work in versions lower then this.
We don’t allow the resources to be redistributed anywhere else.
If you want to share it, please direct them here instead!
Thank you for your patronage.
We will release each resources from individual artists for a few straight days.
Look forward for all the amazing resources everyone has in store!
By the end of the event, we’ll compile all resources into a master zip file.
WIthout further ado, let’s begin with Avery’s contribution of the finest spooks.
Creepy Dolls, Vampires and Tilesets await your calling.
The next update is highly inspired by the fantastical world of Alice in Wonderland by slimmmeiske2
Alice and the Queen of Hearts grace us with their presence!
The full game has been released. I’ve been playtesting the features and making sure that nothing explodes right up until the 11th hour, but the time has finally come to hit the release button. Sacred Earth – Promise is officially out.
Thanks to everyone for their support and encouragement. And I hope that people just have fun with it!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Today, we have a bonus plugin! 😀 The bonus plugin isn’t a part of the main line that Team Yanfly releases, but it’s certainly something to give to the community! We make bonus plugins as extra tools to help specific game types. And today, we have the
Touch Input Disabler!!!
Sometimes, we just want to disable the mouse and touch controls for our games. This small plugin lets you control just which parts of the mouse and touch controls you want to disable out of everything available.
Everything related to the mouse/touch input is disabled by the default plugin parameters. Change the settings to fit your game. If a setting is on/true, then the mouse/touch input for that setting will be enabled.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Title images can do a lot to give your game a decent first impression. However, when they’re the same thing seen over and over during multiple loads, playthroughs, etc., they can get old pretty fast. This plugin gives you, the game developer, the ability to change the title screen image(s) to whatever you want during any point of the game you want, so that the next time your players return to the title screen, they’ll be treated with something new and refreshing!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Octopath Traveler is praised often for its battle system. Everything about it just seems to fit together just right. Yet, you would be surprised to hear that it actually does nothing new, but instead, aims to make the whole battle experience more cohesive where the whole is greater than the sum of its parts.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
While in RPG Maker MV, there’s the ability to make events hidden and reveal themselves to make it look like they’ve spawned out of nothing. However, there isn’t an innate function to actually spawn an event from nothing. This plugin will provide users the ability to actually spawn an event that is premade and ready from another map(s).
A spawned event will contain all the data from its original source, from the event’s page conditions to the event commands to the graphical settings. And should the original source be updated in the future, the spawned event will update as well. Spawned events can also be preserved and remain on the map if the player reenters the map or reloads a save.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Publishing games on your own can be overwhelming. Especially with how Steam is getting more and more complex by the day. Here’s a list of 5 places you can self-publish your game that aren’t Steam! Each place has pros and cons, so it’s best to figure out which one suits you the best!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Those familiar with RPG Maker will know that you can change the way events operate through different pages. However, what if you wanted one event to completely change into another, aka morph? By morphing an event into another event, the morphed event will completely replace all of its properties from pages, conditions, event commands, etc. with the event it morphed into.
This can allow for more progressive systems as the player goes through your game. From things like plants to mineral veins to new NPC’s hired to keep a store running afloat, by morphing an event, you give it a new purpose and ongoing functionality.
Furthermore, this plugin allows you to preserve any morphs you want, so that the next time the player loads your game, revisits the map with the morphed event, or simply comes back from battle, the morph changes remain.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Eventing a mining system can be done a number of ways, but making the mining system efficient is a different story altogether. Here is one of the many ways you can tackle a mining system for your RPG Maker project!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Eventing a foraging system might sound pretty basic at first. Just make an event where you can grab some berries from a bush, turn on a self switch, and then call it a day. But once you’ve decided to give them the ability to respawn after a number of days, it suddenly becomes a lot more complex. This tutorial video will cover how to create a foraging system complete with respawning from the ground up!