Ækashics is creating unique battlers for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Thievery is a skill used by Zidane, the protagonist of Final Fantasy 9. Thievery deals damage based on Zidane’s agility and the number of times Zidane has successfully stolen something from his enemies. Now, you can recreate an effect like this for RPG Maker MV, too!
A couple of plugins got updated tonight with new features. The Common Event Menu gets a new plugin command: DisableCommonEventMenuConfirm. It’s for those who wish to use the Common Event Menu as a list rather than a menu.
The Element Core gets some new notetags after numerous complaints. The <Element x Magnify: +y%> and <Element x Magnify: -y%> notetags. These notetags different from the Amplify counterparts in a way where the Amplify notetags will shift the element rate additively. These will alter the rate multiplicatively. If an enemy were to have -200% Fire rate, Fire Amplify +200% would bring that to 0% because it’s calculated additively. Fire Magnify +100%, however, would bring that to -400% because it’s calculated multiplicatively. Enjoy!
Quite a number of plugins got bug fixes today. The Parameter plugins get a fix towards the .setParam functions. Previously, they were using cached values, thus, did not update correctly prior to having any plus factors. Now, the .setParam functions should work properly.
The Element Core gets an optimization update. If no elements are detected within a skill or item, it will default to 100% rate.
Equip Battle Skills gets an update to work with the Allowed Types extension plugin. The skills within the Allowed Type extension should now appear.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Roaming Mend is a skill used by the Dark Side in Star Wars: The Old Republic. When an ally affected by Roaming Mend is struck, it will heal that ally and then move to another random ally with the same effect. Roaming Mend can heal up to 4 allies this way. Now, you can recreate this effect in RPG Maker MV!
You can grab the copy/paste version of the code here: Continue reading →
Two plugins got updated tonight. The Item Synthesis plugin gets a fix to the way it calculates total recipes. Before, the calculation would only calculate one per object rather than the recipe total inside the object. The Save Event Locations plugin gets an update to save the direction an event is facing, too, even if it didn’t move. Previously, the Save Event Locations plugin would only save after an event has moved. However, if it were to change directions without moving, it wasn’t saved. This is now changed and updated to save.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Elemental control in RPG Maker MV is pretty lacking. The calculation of how multiple elements are handled aren’t very clear nor are they too intuitive when it comes to certain aspects. This plugin also gives way to skills and items having more than one element, battlers being able to absorb, reflect, amplify elemental damage, and more!
NOTE: If you are using the Element Reflect and/or Element Absorb plugins, remove them if you are planning on using this plugin. Don’t worry. This plugin uses the same exact notetag format as those two.
Quite a few plugin updates tonight. Some are fixes, others new feature additions. The Save Core gets a bug fix that caused the names of actors used in the save file to appear as their default name in the save menu even if in the save file, the name was changed. The Battle Engine Core gets an update for it. If another plugin enters a special menu while inside a battle and there aren’t any battlebacks, it will not take a snapshot of the current battlers. Animated Sideview Enemies gets a fix that caused icons to appear at the base of the enemies if users aren’t using Action Sequence Pack 2. Auto Passive States gets an update that allows it to check the passive conditions of various states without conflicting with other passives. The Event Mini Label gets two new parameters added to it: Added ‘Diagonal Range’ plugin parameter to allow you to decide if a player is considered to be within range counting diagonal tiles from the event or traditional distance and added ‘Side Facing’ plugin parameter to let you decide if a player is considered to be facing the event if the player is adjacent to the event.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Plague Touch is a skill from Guild Wars used by the Necromancer class. When used, the user transfers status ailments from the user to the target foe and its remaining turns!
A couple of updates have been made tonight for two plugins. The Message Core gets a new plugin parameter: Maintain Font. This will allow you to use text codes \fn<x> and \fs[x] to permanently change the font of your messages until you use it again. \fr will reset them to the plugin’s default parameter settings. The Event Mini Label plugin gets two updates: One is a new comment tag that causes the Mini Label to only become visible if the player is facing the said event. This can be combined with the proximity comment tag to make it so that the mini label does not appear unless the player is both facing the event and within x tiles of the event. The other update to it is the shifted priority settings so that it will have better compatibility with non-Yanfly plugins that alter the graphical scene.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
For those who are using the Equip Battle Skills plugin, you may have noticed that the ‘Skills’ command replaces all skill types in the battle command window. For those who’d like to have certain skill types continue working, you can use this plugin to create an exception for it. The skill types found listed in the plugin parameters will be given an exception and will be shown in battle. Any skill that contains the skill type also cannot be equipped in a battle skill slot.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Cagnazzo, a boss from Final Fantasy 4, has an interesting skill. Tsunami takes a couple of turns to charge up. But while it charges up, if the boss is struck by a lightning attack, it will cancel out the charging effect.
You can grab the copy/paste version of the code here: Continue reading →
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
For those who have on-screen encounters, you may have discovered that making touch encounters in RPG Maker MV to be rather difficult when it comes to performing a sneak attack upon an event or such. This plugin makes the event encounter checking process easier by providing six conditional script calls for you to utilize when checking event vs player positions.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
In League of Legends, the champion Nasus has an ability called Siphoning Strike. Once used, his next attack deals bonus damage. If he kills an enemy with this attack, Siphoning Strike permanently gains bonus damage on subsequent uses. Now, you can recreate this ability in RPG Maker MV!
A couple of plugin bug fixes! The Battle Engine Core, Battle Select Cursor, and Target Core all have updates that now prevent dead enemies from suddenly reappearing again (hopefully). Action Sequence Pack 2 gets an update to it. Battle Animations set to the “Feet” of a battler will now play at a floating and/or jumping battler’s sprite base. This is to prevent them from looking weird when playing a sweeping animation on a floating/jumping target and having the animation follow them as they fly up and down. Picture Common Events gets a slight update. When disabling Mouse Movement, it will also disable Mouse Canceling on the map to prevent accidental opening of the Main Menu.