Plugin Updates 72~

white-fluffy-bunny-rabbit

Hi all! Small update tonight! Some couple of bug fixes for the access to battle modes from Party System and Row Formation. Previously, going into their menus will cancel out the music for upcoming battles. This update will have that fixed~

Plugin Updates as of Launch Date to 2016.01.02~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

YEP.54 – Row Formation

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:


English Mirror

This plugin places party members into row formations to give them distinct advantages based on row location in the form of states for maximum control. Skills and items are capable of moving targets to different row locations.

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Happy New Year && Plugin Updates 71

happynewyear2016

Happy New Year, everybody! Hope you’ve all had a happy and safe New Year! 2015 was a very nice year and let’s make 2016 an even better one!


There’s a mechanic change made to the way state turns are handled for the Battle Engine Core. It’s come to my attention that tick-based battle systems like ATB and CTB are extremely difficult to comprehend the nature of. That said, I’ve made adjustments to these battle systems because the individual battle turn structure is something of a concept that is difficult to grasp for both players and developers alike and decided that keeping the complexity of the tick-based battle system is of no advantage to anyone who uses it and/or plays it.

So with that said, I’ve made it where if you are using a tick-based battle system (ATB or CTB) and have timed states set to false, turns will now update relative to the battler’s turn rather than when the battle’s turn makes a change. States that end at turn end will have their timing changed to whenever HP, MP, and TP regeneration occurs. The difference in the timing window is small so it’s hardly noticeable. The buffs update timing is also moved to the regeneration timing as well. Timed states will also regenerate based off actor turns. This way, nobody has to deal with when a turn ends or starts anymore unless you’re dealing with timed events. If you are, you’re just going to have to tweak the battle system to have the timed events occur at the rate you want them to. This is one of the things about a tick-based battle system that you’ll just have to deal with.

I’ve also made the decision that I won’t be making any more tick-based battle systems in the future. Quite frankly, the amount of difficulty people have in balancing AGI, speed, and the massive amount of incoming questions about the very concept of turns in tick-based battle systems is a sign that those aren’t the types of battle systems people need to be working with. I personally think it’s better for users to work with something they deem to be more familiar and understandable. After all, it wouldn’t look too good for players to find out that the developer doesn’t fully understand the concept of a tick-based battle system but is still using one anyway. Therefore, the battle systems I’ll be making in the future will be more friendly towards the devs in by being strictly turn-based only.

Plugin Updates as of Launch Date to 2016.01.01~

To download all available plugins, click here.

Battle Engine Core v1.27

Skill Cooldowns v1.07

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

YEP.53 – Shop Menu Core

Happy New Year everybody!

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

The shop menu in RPG Maker MV is the same as it was in RPG Maker VX and RPG Maker VX Ace. It’s relatively basic and provides adequate information, but not really enough to let the player know what they’re actually buying or even selling. This plugin enables shops to show more than just the basic information displayed in RPG Maker MV and even allows for custom commands to be inserted into the command window.

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New Year’s Eve 2015 && Plugin Updates 70

It’s the end of a long but fruitful year for 2015. The year in which RPG Maker MV is born, but also the year that will mark the beginning of many more dreams and games to come in 2016!

So how are the other content creators of RPG Maker MV spending their last day of the year? Let’s find out~


A small bugfix for tonight! Happy New Year everybody!

Plugin Updates as of Launch Date to 2015.12.31~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Tips & Tricks – Toxic (Pokémon) && Plugin Updates 69

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Pokémon, the Toxic status effect increases its HP damage potency each time it takes effect. This Tips & Tricks video will show you how to do just that in RPG Maker MV!

Here is the Copy and Paste version of the code:

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YEP Auto-Update && Plugin Updates 68

yep_autoupdate

Nekoyoubi has made a very interesting tool named the YEP Autoupdate. Like its name implies, this tool will automatically update the Yanfly Engine Plugins library. So how does it work? It checks the Changelog page’s date and if it’s different than what’s listed, it’ll download the pack of plugins. 😀 Very nice work there~

Go check it out here: https://github.com/nekoyoubi/yep_util/tree/master/yep_autoupdate

Very nice job, Nekoyoubi! Thanks for all your hard work! 😀


A couple of changes have been made for ATB and CTB. The change won’t affect gameplay too much, but rather, the start of the battle. Previously, battles would start on turn 0 and then work its way up to 1. While this makes sense and still does, some things just didn’t register correctly as far as battle events go. So, to make this work properly, battles will start on turn 0, and from the moment of the very first tick, it becomes turn 1 working its way to turn 2.

The Battle AI Core plugin and Buff & States Core plugins will got a few bug fixes.

Plugin Updates as of Launch Date to 2015.12.29~

To download all available plugins, click here.

Battle System – ATB v1.17

Battle System – CTB v1.07

Battle A.I. Core v1.04

Buff & States Core v1.03a

View the changelog here.

To download all available plugins, click here.

Ækashics Librarium – Awakening of the Elemental Titans

Ækashics is creating unique battlers for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the megapack here:
akashics.moe

Ækashics and Aldo deliver forth a pack of elemental titans with immense detail and wonder! Will you use these grand beings as guardians or as fiends?

Plugin Previews & Voting – Round 9 && Plugin Updates 67

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can vote here: http://strawpoll.me/6379943/

Yay! It’s voting time! Remember, you can vote multiple times! The top three winners will be decided next Sunday!


Plugin Updates as of Launch Date to 2015.12.28~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Plugin Updates 66~

Hiya all! Not much for Plugin Updates today except for the Battle Engine Core getting a quality of life update. What’s added is a Mouse Over select parameter. When selecting an enemy or ally, you could normally click them on the screen to select them. However, this parameter makes it so all you have to do is mouse over the enemies/allies and it will automatically select them (but not confirm). Have fun!

Plugin Updates as of Launch Date to 2015.12.27~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

YEP.52 – Region Battlebacks

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This plugin will allow you to alter the battlebacks used by default for the overworld in addition to bind specific battlebacks to specific tiles on the map through usage of regions.

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YEP.51 – Weapon Unleash

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This plugin allows your game to be able to replace the Attack and Guard commands or give them the option of having a skill randomly occur when using them in reference to Golden Sun’s Weapon Unleash system!

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Merry Christmas && Plugin Updates 64~

MerryXmas

Our good friend Ækashics made this amazing sketch~ Be sure to check out Ækashics.moe if you haven’t yet already! 😀

Merry Christmas everybody! I hope you all had a wonderful holiday! I definitely did! 😀


 

A small update today, and it’s one that fixes a font issue for the turn counter for the Buffs & States Core.

Plugin Updates as of Launch Date to 2015.12.25~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

YEP.50 – Buffs & States Core

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

Alter the basic mechanics behind buffs and states that aren’t adjustable within the RPG Maker editor. Such mechanics include altering the maximum number of times buffs can stack, changing the turns remaining on buffs and states, and the rules involved when reapplying states.

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