In-Game Character Generator Tutorial && Plugin Updates 39~

Drifty from Driftwood Gaming made an awesome in-game character generator tutorial inspired by Final Fantasy 1, where the player is able to pick and choose his or her party and each party member’s classes! Go check it out!


Plugin Updates as of Launch Date to 2015.11.30~

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Plugin Previews & Voting – Round 6!

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here:

Vote here! http://strawpoll.me/6133888

Are you guys up for another round of plugin votes? 😀 Pick your favorite plugin! Remember! You can pick multiple!

YEP.34 – Subclass

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Download Plugin Here!


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Requires the Class Change Core plugin. This plugin enables your actors to be able to have a secondary class as a subclass! Subclasses can carry over skills, skill types, traits, and stats! How they carry it over is entirely up to you!

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Plugin Updates 37~

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Whew, even the weekend after Thanksgiving is tiring. Time to take a nap~ Wait, no time for that! Haha. Anyway, it’s time for some plugin updates!

Thanks to all the users who helped me find these bugs, bug fixes were made for the Core Engine, the Visual HP Gauge when escaping, the Battle A.I. Core, and the Skill Learn System! ❤ you all!

Plugin Updates as of Launch Date to 2015.11.28~

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

YEP.33 – Armor Scaling

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Download the Plugin Here:

English Mirror

Scale defensive stats relative to a universal scale and gives your players a way to increase and decrease damage without having to provide pure stats. Adds new gameplay mechanics such as Armor Penetration and Armor Reduction into your game!

This plugin requires Damage Core. Continue reading

Post-Thanksgiving ~ Plugin Updates 36~

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For those who celebrated it, how was your Thanksgiving? I’m still full from mine, haha~


A couple of updates today! Apparently, there was a big oversight in the MV Source Code revolving around class changing. Had it not been for a few of our fellow RPG Makers here testing out the plugin, wouldn’t have found it! In any case, it’s temporarily fixed in both the Core Engine and the Class Change Core. I recommend that you update both.

Item Core gains a new parameter. Negative Variance is a parameter that lets you decide if you want random variance to be able to bring your item below 0 if it was originally positive. This is an optional parameter. 🙂

Auto Passive States had an update a few days ago for conditional passives, but now, you can implement Lunatic Passive Conditions with the new notetag!

Plugin Updates as of Launch Date to 2015.11.27~

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

YEP.32 – Class Change Core

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This plugin creates a system where your player can change classes through the main menu allowing for more customization!

NOTE: If you are using the Class Change Core and are wondering why skills from other classes are appearing in other classes, it is because you are using the same skill type. This is an intended function. The same way if you were to NOT use the Class Change Core plugin and use RPG Maker MV’s default class changing event, any skills acquired from the class you changed from will remain in the character even after changing. That is just how it works and I have no plans on changing that. If you wish to distinguish your skills to certain classes, then make different skill types for those classes and set those skills to those new skill types.

Add Ons

  • Fox’s JP Levels – This Plugin adds levels to the Yanfly’s JobPoint System, like Final Fantasy Tactics had. It allows for restrictions on what skills your allowed to buy with the SkillLearnSystem based on the current classes’ Job Level. It allows for restrictions on what class your allowed to equip with the ClassChangeCore based on the current classes’ Job Level. The Job automatically gains levels just by gaining JobPoints.

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Blue Mage Tutorial && Plugin Updates 33~

Our friend at Driftwood Gaming shows off how to make an extremely cool Blue Mage class! Not sure about you guys, but I always thought that being able to learn enemy skills is an extremely awesome thing to do, and Driftwood Gaming shows you how to do it through a combination of plugins and eventing!


 

No bug fixes today, but there are mechanic updates! Previously, the Action End status effect automatic timing removal was changed to actually end at the action’s end. However, this would leave a gap for those who would like for status effects to end at the Action Start. That said, the Battle Engine Core now provides more options on turn ending:

  1. None – Nothing. There’s no automatic removal here.
  2. Turn Start – The turn counter goes down at the start of each turn. If a state with a Turn Start removal reaches 0 turns here, it is removed.
  3. Action Start – Each time an action is performed, at the start of the action, update the counter. If the counter reaches 0, remove the state.
  4. Action End – Each time an action is performed, at the end of the action, update the counter. If the counter reaches 0, remove the state.
  5. Turn End – The turn counter goes down at the end of each turn. If a state with a Turn End removal reaches 0 turns here, it is removed.

Another mechanic change is, for those using ATB (and soon applied for CTB users), you can now have your enemy AI connected to the number of turns the enemy itself has taken rather than the number of turns the game itself dictates. This update is made for both the Battle Engine Core and the Battle A.I. Core.

Plugin Updates as of Launch Date to 2015.11.24~

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Step Sounds Tutorial && Plugin Updates 32!

Here’s a neat tutorial made by Echo607 to let your characters make steps sound effects using the Region Events plugin! It’s very clear and easy to understand and can give your game quite a bit of life!


 

Also, I’ve started up a Twitter account to post updates for new videos and new plugin updates! You can check it out here!~


 

And onward with our nightly plugin updates!

Plugin Updates as of Launch Date to 2015.11.23~

View the changelog here.

To download all available plugins, click here.


 

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Plugin Updates 31~

And time for another round of bug fixes~

A big update, however, for Auto Passive States. For those using passive states and would like to apply custom conditions to them, there are now notetags you can place into state noteboxes to accomplish those passive conditions!

Plugin Updates as of Launch Date to 2015.11.22~

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

YEP.31 – Visual ATB Gauge

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

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For Yanfly Engine Plugins – Battle System – ATB users, you can now display ATB gauges for your enemies! This plugin is plug and play but it does require the YEP_BattleSysATB plugin. The gauges can be shown either below or above the enemies.

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