Today’s update is an update which leaves me to make an unfortunate decision to cut off the ‘Turn Structure’ parameter from both the ATB and CTB. For those wondering, the ‘Turn Structure’ parameter allowed you to change the ATB/CTB from a Tick-Based battle system to a Turn-Based battle system. While this does work for the most part, it’s not what an ATB/CTB battle system is supposed to do. And with that combination, I’d then have to factor in native turn-based, native and current tick-based, native-changed tick-based into turn-based, tick-based that was functioning with a turn-based state turn system, and turn-based that was functioning with a tick-based origin that uses turn-based state counters on a tick-based setting. This causes confusion for users who don’t really understand how a tick-based system works, and suddenly changing it over to a turn-based system while maintaining tick-based system traits can end up becoming a huge mess in understanding. So, for that reason alone, the ‘Turn Structure’ parameter is getting sacked for a more standard setting.
Plugin Updates as of Launch Date to 2015.12.08~
- Battle Engine Core v1.23
- Battle System – ATB v1.13
- Battle System – CTB v1.03
- Equip Core v1.07
- Item Core v1.16
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