39 search results for "passive states"

Plugin Updates 180~

Quite a few plugin updates tonight. Some are fixes, others new feature additions. The Save Core gets a bug fix that caused the names of actors used in the save file to appear as their default name in the save menu even if in the save file, the name was changed. The Battle Engine Core gets an update for it. If another plugin enters a special menu while inside a battle and there aren’t any battlebacks, it will not take a snapshot of the current battlers. Animated Sideview Enemies gets a fix that caused icons to appear at the base of the enemies if users aren’t using Action Sequence Pack 2. Auto Passive States gets an update that allows it to check the passive conditions of various states without conflicting with other passives. The Event Mini Label gets two new parameters added to it: Added ‘Diagonal Range’ plugin parameter to allow you to decide if a player is considered to be within range counting diagonal tiles from the event or traditional distance and added ‘Side Facing’ plugin parameter to let you decide if a player is considered to be facing the event if the player is adjacent to the event.

Plugin Updates as of Launch Date to 2016.06.08~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Plugin Updates 147~~

There’s a couple of updates today. The Message Core gets an update to remove the extra white space at the beginning of a line when using ‘Word Wrap Space’. The Battle Engine Core hopefully fixed the ‘NOT FOCUS’ target scope this time. Equip Battle Skills gets a bug fix that halts certain passive states from occurring.

Plugin Updates as of Launch Date to 2016.04.09~

To download all available plugins, click here.

Message Core v1.12

Battle Engine Core v1.34a

Equip Battle Skills v1.02

View the changelog here.

To download all available plugins, click here.

YEP.90 – Equip Battle Skills – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This plugin creates a new gameplay mechanic where players have to choose which skills to bring into battle. They can select what skills to bring from the skill menu. In addition to being able to do that, equipped skills can also add bonuses such as stats and/or passive states.

Note: During Battle Test, equip skill slots will be disabled for the sake of better battle testing control.

ATTENTION: In real playthroughs, this plugin removes ALL skill types in battle except for “Skills” which have only the equipped skills within it. This is NOT a bug. If skill types remained in battle, their skills would still be selectable, which would defeat the purpose of this plugin.

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YEP.89 – State Categories

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

Support Yanfly on Patreon: https://www.patreon.com/Yanfly?ty=h

This plugin allows you to set categories for your states. They can be one category, multiple categories, or no categories. With this in mind, there’s a few new features this plugin provides that pertains to this category system such as removal of states under a certain category and the ability to have them bypass certain key removal aspects such as on Death removal or Recover All removal.

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Plugin Updates 127~

Ever since the version 1.1.0 update for RPG Maker MV, there were only a couple of plugins that needed updating. However, I decided to dig a little bit deeper and one of the core aspects regarding Database loading for RPG Maker MV has been updated to not reset uncontrollably. That said, I’ve decided that the following (big) list of plugins could use an update to make the loading process more efficient. And while these plugins are updated for v1.1.0, if you decide to stick with RPG Maker v1.0.0 for whatever reason, these plugins will still work for your project so fret not! However, I do recommend the update to a higher RPG Maker MV version for the awesome new features!

Plugin Updates as of Launch Date to 2016.03.04~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.76 – Tick-Based Regeneration

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

For those running a Tick-Based Battle System with the Battle Engine Core (ie. Active Turn Battle or Charge Turn Battle), this will automatically set your states for Turn End timings to use a Time Based system, but in turn, causes regeneration effects to occur individually. Continue reading

Post-Thanksgiving ~ Plugin Updates 36~

stillfull

For those who celebrated it, how was your Thanksgiving? I’m still full from mine, haha~


A couple of updates today! Apparently, there was a big oversight in the MV Source Code revolving around class changing. Had it not been for a few of our fellow RPG Makers here testing out the plugin, wouldn’t have found it! In any case, it’s temporarily fixed in both the Core Engine and the Class Change Core. I recommend that you update both.

Item Core gains a new parameter. Negative Variance is a parameter that lets you decide if you want random variance to be able to bring your item below 0 if it was originally positive. This is an optional parameter. 🙂

Auto Passive States had an update a few days ago for conditional passives, but now, you can implement Lunatic Passive Conditions with the new notetag!

Plugin Updates as of Launch Date to 2015.11.27~

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Plugin Updates 31~

And time for another round of bug fixes~

A big update, however, for Auto Passive States. For those using passive states and would like to apply custom conditions to them, there are now notetags you can place into state noteboxes to accomplish those passive conditions!

Plugin Updates as of Launch Date to 2015.11.22~

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Freebies – Potion Ace Icons && Plugin Updates Round 24

Have some freebies! The lovely potions from the RPG Maker VX Ace iconset have been rescaled and recolored and now ready for RPG Maker MV! Enjoy!

You can grab them here!


The newest plugin updates are out!

To download all available plugins, click here.

To see the changelog, you can read about it here~

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Changelog

  I figured it’d make more sense to keep a changelog of the updates on a stationary page rather than making a new post every single day. However, I’m going to remove comments from this page so please list the bugs found in the most recent Plugin Updates post here: Plugin Updates as of Launch…

Plugin Updates Round 18~

For instructions on how to update plugins, click here.

Plugin Updates as of Launch Date to This Post

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To see what’s changed~  Continue reading

Plugin Updates Round 17

For instructions on how to update plugins, click here.

Plugin Updates as of Launch Date to This Post

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To see what’s changed~  Continue reading

Plugin Updates Round 16!

Plugin Updates as of Launch Date to This Post

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Plugin Updates Round 15!

And it’s time for another round of plugin updates!

Plugin Updates as of Launch Date to This Post

To download all available plugins, click here.

To see what changes were made…  Continue reading