60 search results for "buffs"

Tips & Tricks – Joint Penalty

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

From Tree of Savior, the Linker class has a rather unique ability to link allies and enemies. For this video, we’ll be exploring the Joint Penalty skill, which links together enemies. Linked enemies with the Joint Penalty link will split and share any damage they take to other enemies affected by Joint Penalty. This tips & tricks video will show you just how to do that!

Needed plugins:
Battle Engine Core
Buffs & States Core

Copy and Paste Versions~

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Tips & Tricks – Zed’s Death Mark

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Zed’s Death Mark is a status effect that triggers once it expires. When it expires, it deals a percentage of all the damage Zed dealt to the target foe during the duration of the Death Mark. Now, this special effect can be recreated in RPG Maker MV!

Buffs & States Core

You can get the copy and paste version of the code here:

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Tips & Tricks – Magic Guard

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Magic Guard is a status effect that reduces incoming damage by displacing 85% of it through MP. If MP reaches 0, then the Magic Guard effect will wear off.

Buffs and States Core

Here is the copy and paste version of the code: Continue reading

Musical Themes by FlareGear Interactive && Plugin Updates 89~

rabbitmusic

Flaregear has made some beautiful music to share for everybody over at RPG Maker Web. I figured it’d be great to further share with you all, too! And just as equally amazing is that these fine tunes are also free for use in both commercial and non-commercial games provided that you provide “Joey Giuliana / FlareGear Interactive” credit (more information on the Terms of Use in the link shared. Be sure to check it out!~


Actually, there’s quite a few updates tonight, which makes it somewhat embarrassing about my saying about the library reaching stability. However, the bug fixes were more or less those oddball cases I was talking about the other night. The other updates are a couple of upgrades and fixes to existing plugins that enhance functionality. For the most part, some of these bugs will be bugs that are rarely encountered, but they still do occur from time to time and so long as that happens, they’ll need to get fixed.

Plugin Updates as of Launch Date to 2016.01.20~

To download all available plugins, click here.

Animated Sideview Enemies v1.06

Battle System – ATB v1.19

Battle System – CTB v1.09

Buff & States Core v1.06

Critical Control v1.01b

Item Synthesis v1.03

Instant Cast v1.06c

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Ækashics Librarium – RTP Alter II && Plugin Updates 82~

Ækashics is creating unique battlers for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the megapack here:
akashics.moe

Ækashics, Aldo, and Nina continue their journey to providing you alternate versions of the RTP monsters! What will they bring forth for us today?


A couple of updates today! Apparently, the Battle Engine Core wasn’t visually updating the state turns properly (and the same goes for the Buffs & States Core). The Row Formations had a feature that wasn’t working properly. These updates should get that fixed~

Plugin Updates as of Launch Date to 2016.01.12~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Tutorial on how to use Vibrato’s Battlers && Plugin Updates 79

Our buddy Ph@ntom made a tutorial on how to use Vibrato’s beautiful battlers! Go check it out! It’s very detailed and explains how to make the most out of those beautiful assets.


A couple of updates are made today. The Battle Engine Core fixes a hovering problem for selecting enemies. The Buffs & States Core plugin addresses an issue for the Show Turns parameter not working properly and always making it displayed. The Event Chase Player plugin has an update to allow for you to be able to adjust the volume, pitch, and pan of the alert sounds.

Plugin Updates as of Launch Date to 2016.01.09~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Happy New Year && Plugin Updates 71

happynewyear2016

Happy New Year, everybody! Hope you’ve all had a happy and safe New Year! 2015 was a very nice year and let’s make 2016 an even better one!


There’s a mechanic change made to the way state turns are handled for the Battle Engine Core. It’s come to my attention that tick-based battle systems like ATB and CTB are extremely difficult to comprehend the nature of. That said, I’ve made adjustments to these battle systems because the individual battle turn structure is something of a concept that is difficult to grasp for both players and developers alike and decided that keeping the complexity of the tick-based battle system is of no advantage to anyone who uses it and/or plays it.

So with that said, I’ve made it where if you are using a tick-based battle system (ATB or CTB) and have timed states set to false, turns will now update relative to the battler’s turn rather than when the battle’s turn makes a change. States that end at turn end will have their timing changed to whenever HP, MP, and TP regeneration occurs. The difference in the timing window is small so it’s hardly noticeable. The buffs update timing is also moved to the regeneration timing as well. Timed states will also regenerate based off actor turns. This way, nobody has to deal with when a turn ends or starts anymore unless you’re dealing with timed events. If you are, you’re just going to have to tweak the battle system to have the timed events occur at the rate you want them to. This is one of the things about a tick-based battle system that you’ll just have to deal with.

I’ve also made the decision that I won’t be making any more tick-based battle systems in the future. Quite frankly, the amount of difficulty people have in balancing AGI, speed, and the massive amount of incoming questions about the very concept of turns in tick-based battle systems is a sign that those aren’t the types of battle systems people need to be working with. I personally think it’s better for users to work with something they deem to be more familiar and understandable. After all, it wouldn’t look too good for players to find out that the developer doesn’t fully understand the concept of a tick-based battle system but is still using one anyway. Therefore, the battle systems I’ll be making in the future will be more friendly towards the devs in by being strictly turn-based only.

Plugin Updates as of Launch Date to 2016.01.01~

To download all available plugins, click here.

Battle Engine Core v1.27

Skill Cooldowns v1.07

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Tips & Tricks – Toxic (Pokémon) && Plugin Updates 69

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Pokémon, the Toxic status effect increases its HP damage potency each time it takes effect. This Tips & Tricks video will show you how to do just that in RPG Maker MV!

Here is the Copy and Paste version of the code:

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YEP Auto-Update && Plugin Updates 68

yep_autoupdate

Nekoyoubi has made a very interesting tool named the YEP Autoupdate. Like its name implies, this tool will automatically update the Yanfly Engine Plugins library. So how does it work? It checks the Changelog page’s date and if it’s different than what’s listed, it’ll download the pack of plugins. 😀 Very nice work there~

Go check it out here: https://github.com/nekoyoubi/yep_util/tree/master/yep_autoupdate

Very nice job, Nekoyoubi! Thanks for all your hard work! 😀


A couple of changes have been made for ATB and CTB. The change won’t affect gameplay too much, but rather, the start of the battle. Previously, battles would start on turn 0 and then work its way up to 1. While this makes sense and still does, some things just didn’t register correctly as far as battle events go. So, to make this work properly, battles will start on turn 0, and from the moment of the very first tick, it becomes turn 1 working its way to turn 2.

The Battle AI Core plugin and Buff & States Core plugins will got a few bug fixes.

Plugin Updates as of Launch Date to 2015.12.29~

To download all available plugins, click here.

Battle System – ATB v1.17

Battle System – CTB v1.07

Battle A.I. Core v1.04

Buff & States Core v1.03a

View the changelog here.

To download all available plugins, click here.

Plugin Previews & Voting – Round 9 && Plugin Updates 67

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can vote here: http://strawpoll.me/6379943/

Yay! It’s voting time! Remember, you can vote multiple times! The top three winners will be decided next Sunday!


Plugin Updates as of Launch Date to 2015.12.28~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Merry Christmas && Plugin Updates 64~

MerryXmas

Our good friend Ækashics made this amazing sketch~ Be sure to check out Ækashics.moe if you haven’t yet already! 😀

Merry Christmas everybody! I hope you all had a wonderful holiday! I definitely did! 😀


 

A small update today, and it’s one that fixes a font issue for the turn counter for the Buffs & States Core.

Plugin Updates as of Launch Date to 2015.12.25~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Changelog

  I figured it’d make more sense to keep a changelog of the updates on a stationary page rather than making a new post every single day. However, I’m going to remove comments from this page so please list the bugs found in the most recent Plugin Updates post here: Plugin Updates as of Launch…

YEP.8 – Skill Core

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

Portuguese Mirror

Spanish Translation

The Skill Core plugin enables you to modify the core aspects of skills such as the cost and effects. With this plugin, HP costs are also implemented, too.

Extension Plugins:

NeMV – State Resources

by Nekoyoubi
This plugin helps grant resource pools in the form of states. This plugin requires both the Skill Core and Buffs & States Core.

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YEP.3 – Battle Engine Core

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

Portuguese Mirror

Spanish Translation

The default battle system for RPG Maker MV now allows for the ever so popular side-view! However, we can beef it up a little bit more using the Battle Engine Core to add more features and capabilities to the battle system!

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