251 search results for "plugin updates"

Plugin Updates 162~

The Equip Core has an update. It added an actor refresh upon listing the various equip slots to ensure that all slots are updated in case any cache’d instances may have been missed. This is so that any instance that would prompt a change in an actor’s being without causing a refresh (such as changing a switch) that may influence other factors (such as passives) will be kept up to date.

Plugin Updates as of Launch Date to 2016.04.29~

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Plugin Updates 161~

The two class plugins today get new features added to it. There are new notetags and plugin commands that lock an actor from being able to change classes and/or subclasses inside of the class menu. However, changing classes is still possible through the event command. Look inside of the help file for the respective plugins for more info!~ The Battle A.I. Core gets a bug fixed that caused choosing the highest TP value to result in a crash. This is now fixed~

Plugin Updates as of Launch Date to 2016.04.27~

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Plugin Updates 160~

A couple of updates tonight. The Class Base parameter plugin gets a bug fix that causes EXP formulas to not function as intended. Hopefully, they should be working now. The Extended Message Pack 1 plugin now has the script calls and plugin commands that alter the show choices to be linked to their switches if the switches are assigned. This is for anyone who decides to use the switches as in-game reference. The Equip Core gets an anti-crash measure added to it for those who aren’t using the Item Core in conjunction with it. The Row Formation plugin gets a fix that didn’t have the “user” usable variable inside one of the Lunatic Mode notetags.

Plugin Updates as of Launch Date to 2016.04.26~

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Plugin Updates 158~

A few plugins have been updated today. The Class Change Core plugin gets an update to alter the way “unlocking” classes work in the background. Previously, classes would unlock individually for the character upon changing to its class. Now, if a class is unlocked in the global pool, that won’t be the case anymore. This is so that when the class is removed in the future from the global pool, characters won’t have it unlocked individually and require individual class removal.

The Special Parameter Formula plugin gets a small bugfix. Previously, there’d be a crash that would occur regarding damage tiles. This will hopefully no longer happen.

The Counter Control plugin now fixes a bug that involves the default battle system and counter-counters negating queued up actions. This should be fixed.

Plugin Updates as of Launch Date to 2016.04.24~

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Plugin Updates 157~

A couple of bugfixes tonight for plugins! The Tick-Based Regen plugin used to cancel out HP Regeneration for everything but states. Now, HP/MP/TP Regeneration should occur properly for all non-state sources during the end of each battler’s action! The Selection Control plugin gets a bug fix that would cause crashes when certain conditions were used. This should fix that. Attachable Augments no longer causes crashes for the removal of name-changing effects in anything past the 1st slot. These should hopefully be all that’s needed for these effects to be fixed properly!

Plugin Updates as of Launch Date to 2016.04.23~

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Tick-Based Regen v1.02

Selection Control v1.02

Attachable Augments v1.06

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Plugin Updates 156~

Two bugs are fixed tonight. The newly added Selection Control gets a bug fixed where the “Not User” condition wasn’t working properly. Now it should be working as intended. Attachable Augments had a very specific bug to it where the LUK parameter wasn’t working for +x% and -x% additions.

Plugin Updates as of Launch Date to 2016.04.22~

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Plugin Updates 155~

A couple of bugfix updates tonight. The Extended Message Pack 1 gets a bug fix to a visual aspect of the plugin. Previously, the namebox window if used with the transparent or dimmed options, would have the window size of the previous name in the namebox window. This time, it will be adjusted to the current name. For the Equip Skill Tiers, an anti-crash is added for it.

Plugin Updates as of Launch Date to 2016.04.20~

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Plugin Updates 154~

The same two plugins as last night got updated for tonight. Equip Battle Skills missed a functionality that needed to be done and this time, has it covered (hopefully). Attachable Augments gets a couple of updates for some of the effects. Those effects which were previously just x%, will now have +x% and -y% of the effect. In reality, +10% and -10% are just 110% and 90% respectively, but this may be more intuitive for people to use.

Plugin Updates as of Launch Date to 2016.04.19~

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Attachable Augments v1.04

Equip Battle Skills v1.05a

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Plugin Updates 153~

A bugfix update tonight has been made for the Attachable Augments plugin. The Element Rate augment effect didn’t work, now it should. The Equip Battle Skills plugin gets an update. Skills listed under <Hide if Learned Skill: x> notetag will not appear as equippable skills anymore.

Plugin Updates as of Launch Date to 2016.04.18~

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Attachable Augments v1.03

Equip Battle Skills v1.05

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Plugin Updates 152~

A couple of updates tonight!

The Battle Engine Core gets an update for the automatic selection of the Dead Ally and Dead Allies scopes. Now, upon selecting them, they will automatically target the first dead ally available as a quality of life improvement as well as to reduce player confusion.

Previously, the Picture Common Events plugin required the Region Events plugin unknowingly for one of the plugin commands to work. The newest update will now allow the Picture Common Events plugin to function on its own without the dependency on Region Events.

The new Attachable Augments plugin gets quite a few bugfixes tonight. There’s been quite a few mechanics that didn’t work together and clashed. These have been recoded a bit to work with one another with the intended effect! These should be working now!

Plugin Updates as of Launch Date to 2016.04.17~

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Battle Engine Core v1.35

Attachable Augments v1.02a

Picture Common Events v1.02

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Plugin Updates 150~

The Buffs & States Core gets an update for anyone who’s using Lunatic Mode and adding states through its effects. Previously, depending on the priority setting and ID order, adding the states mid-way can cause potential shifts in the state loop, which can cause some effects to be skipped over. The newest update should remedy that!~

Plugin Updates as of Launch Date to 2016.04.14~

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Plugin Updates 149~

Two plugins get bug fixes tonight! The Counter Control plugin has an issue with the Default Turn Battle engine when countering enemies of specific speed ranges. Equip Battle Skills gets a bug fix for the error caused yesterday. Also, a bug fix is made for characters that have 0 Max MP when equipping skills.

Plugin Updates as of Launch Date to 2016.04.13~

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Counter Controlv1.03

Equip Battle Skills v1.04

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Plugin Updates 148~

Two plugins have updates have been made for tonight. The Equip Core now gives the option to remove the “Finish” command for those who don’t want it. To remove it, leave the text for the plugin parameter empty and it should remove itself. For the Equip Battle Skills plugin, plugin commands have been added to hide/show and enable/disable the the ‘Equip Skills’ command in the skill menu.

Plugin Updates as of Launch Date to 2016.04.12~

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