Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
The Aura of Sacrifice is an aura effect that comes from the Paladin class in the World of WarCraft. In WoW’s case, the Paladin will take a percentage of the damage nearby allies receive. However, this time, we’ll be doing a spin on this effect and move 100% of the damage over to the paladin and then reduce the amount of damage the Paladin receives! Here’s how to recreate it!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
The Truthseeker is a passive ability from Final Fantasy Record Keeper. When the user of the passive has a sword-type weapon equipped, the user will deal more damage overall. Here’s how to recreate the effect in RPG Maker MV!
The Core Engine gets a new update to go with the 1.3.2 through 1.3.4 update changes. As many of you may already know, RPG Maker MV shifted to Pixi4 from 1.3.1 to 1.3.2. As a result, some sprites worked differently. In the case that affects the Core Engine plugin, the Tiling Sprite, which is responsible for battle backs, has been changed differently. Those using the scale battle backs option will most likely observe a shift in the sprite’s direction and whatnot. Personally, I think the Tiling Sprite is unnecessary for those using scaled battle backs so a whole sprite setup is used for those with that option. As such, the battle backs will be using regular sprites that are far more controllable (and less likely to break from future updates) than Tiling Sprites (which are more likely to be changed).
That said, while none of the YEP plugins will be affected by this change, anyone who is using Scaled Battle Backs and using plugins that may alter battle backs my experience some incompatibilities. For that, I apologize. But if that is really the case, then the only thing I can really suggest for you to do is to disable Scaled Battle Backs, manually scale the battle backs yourselves, so that way, the default code is used instead. After all, Scaled Battle Backs is made for the convenience of not having to deal with all the trouble of having to manually scale graphics on your own. But if other plugins are causing incompatibilities, then I’m afraid you’ll have to resolve the answer on your own.
The Save Core gets an update that made saving to web keys not working properly. This issue is resolved as of this update.
Weapon Unleash gets a bug fixed for replaced attacks that do not have a selection target. This bug is only present if you use Weapon Unleash without the Target Core and Selection Core plugins. Either way, this bug is fixed as of this update.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
The Select Item event in RPG Maker MV does what it’s supposed to: selects an item and then binds the value to a variable. However, it lacks the ability to allow the player to select weapons, armors, or both. This plugin gives you the functionality of selecting an equip and binding the ID of the equip to a variable. Continue reading →
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Today’s Tips & Tricks is rather interesting. It is split between two skills. One skill is used to collect ailments. The other skill is used to inject the collected ailments onto enemies! Here’s how you can create this effect in RPG Maker MV!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
In the World of WarCraft, Cauterize is an effect that will prevent the user from a fatal blow for some time by recovering a percentage of the user’s health and then burning the user over a small period of time. This effect has a cooldown and will not occur again after some turns. Here’s how to recreate it in RPG Maker MV!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
In games, there are weapon masters out there who simply get stronger once they equip a certain type of weapon. Keep in mind this isn’t a passive that’s tied to the weapon, but rather a passive that’s tied to the user. Once the user has a weapon type equipped, they gain extraordinary feats and/or bonuses!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
For Digimon Cyber Sleuth, Lucemon has a rather unique ability. The party would receive 10% less magical damage and recover 10% of the damage healed, too. The effect can be quite useful for damage mitigation purposes!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
“Harold” returns with our scheduled rematch. This time, he has a new trick up his sleeve! But will it be enough for him to make this an interesting boss fight?
For those who’d like to get the code for the Memory Shield, go here: Continue reading →
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Arcane Curse is an effect from DOTA2. First, it slows the enemy down. However, whenever the enemy casts a magical spell, it will increase the duration of the curse. Here’s how to recreate the effect in RPG Maker MV!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
The Trueshot Aura is an aura effect from WarCraft 3. It causes a hero and nearby units to deal more damage with ranged attacks. In RPG Maker, this will make ranged weapons deal more damage. Here’s how to recreate the effect in RPG Maker MV!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
In RPG Maker MV, you can make a state that lasts one turn and wears off the next. However, in a battle system where multiple turns and/or actions can suddenly wear off an effect, it may become rather awkward to decide when a particular state wears off. Such is the case for an effect that gives a character a One Time Half MP Cost effect. While setting it to last one action would work, if the next action is a non-MP cost skill, the state would still wear off. Here is how to mitigate that.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Chaos Bolt is a spell from the World of WarCraft. It always deals a critical hit where the critical multiplier is based on the user’s current critical rate. Here’s how to make it in RPG Maker MV!
Today, we have a rather MASSIVE update. Roughly 40-ish plugins got updated today because of something in particular I wanted to change. That is namely the fact that if you, as the RPG Maker project creator, make a bad line of code for a script call, it would crash your RPG Maker game and halt everything. The player would have to restart (desktop), refresh (browser), reboot (mobile), etc. The game is completely unable to continue. In my opinion, this is something that is absolutely detrimental to gameplay. While yes, the bug shouldn’t exist in the first place, we as creators are all human so it’s very possible and, in fact, likely that we make mistakes with our script calls.
That said, the YEP Core Engine is now updated where script calls for Script Call events, Movement Routes, Conditional Branches, and Control Variables will no longer crash the game. Instead, if the code is faulty, it will be ignored. If the game is in test play, it will open up the debug console and show you the code that caused the crash and the error message that comes with it. For non-test play, none of this will happen with the exception of browser games. The console won’t pop up, but the error message will still display if you happen to open up the debug console in-browser.
Now, I did this separately for all the other plugins that utilize Lunatic Mode, too. However, I could have easily made this change all refer to the Core Engine for this kind of effect. Yet, I didn’t. My reasoning? The Core Engine, despite contrary belief, is not a required plugin for my plugin library to run. The Core Engine‘s main function is to fix the bugs that exist primarily within RPG Maker MV itself and alter hardcoded core aspects that aren’t adjustable from within the editor itself. For this, I’ve made standalone versions for each plugin that utilizes Lunatic Mode. The plugins that will no longer crash due to bad script calls and/or Lunatic Mode will be as follows:
Core Engine, Base Parameter Control, Class Base Parameters, Extra Parameter Formula, Special Parameter Formula, Action Sequence Pack 1, Battle System – ATB, Battle System – CTB, Counter Control, Weak Enemy Poses, Absorption Barrier, Battle. A.I. Core, Buffs & States Core, State Categories, Damage Core, Armor Scaling, Critical Control, Extra Enemy Drops, Hit Accuracy, Life Steal, Target Core, Selection Control, Item Core, Attachable Augments, Item Disassemble, Item Durability, Item Upgrade Slots, Item Synthesis, Skill Core, Limited Skill Uses, Party Limit Gauge, Skill Cooldowns, Skill Cost Items, Instant Cast, Skill Learn System, Equip Core, Equip Requirements, Weapon Unleash, Auto Passive States, Passive Aura Effects, Enhanced TP, Enemy Levels, Job Points, Row Formation, Steal & Snatch, Map Select Skill
The other plugins that are updated today also received optimization updates. They are the Class Change Core, Battle Engine Core, Animated Sideview Enemies, Battle Status Window, Party System, and Event Chase Player plugins. They are made to go faster now and consume less system resources. Please update them accordingly.
As for other changes, the Core Engine got some new plugin parameters. Some of you may have noticed that as you enter battle, during the battle transition, all the sprites on the screen disappear. This involves anything that includes players, characters, doors, treasure chests, torches, other lighting effects. And it looks really really bad in some cases. The new plugin parameters now have a way for you to decide if you want them to disappear or not (and whether or not they appear in the background snapshot for battle). The Event Mini Label plugin also gets an update for this letting you decide if you want the mini-label windows to disappear or remain visible as the battle transition occurs.
The Animated Sideview Battlers plugin also got a new update to add the “Floating Death” plugin parameter. This will allow you to enable whether or not you want floating enemies to remain floating or instantly fall to the ground when collapsing. There are also new notetags that will allow one or the other for this, too, if you want to set them individually.