Yanfly

Plugin Updates 186~

A single plugin update tonight and a pretty important one at that. Fixed a bug with RPG Maker MV’s inherent ‘drawTextEx’ function. By default it calculates the text height and then resets the font settings before drawing the text, which makes the text height inconsistent if it were to match the calculated height settings. Without this change, anything that utilizes different font sizes through text codes used for GUI purposes may have inconsistent vertical centering.

Plugin Updates as of Launch Date to 2016.06.20~

To download all available plugins, click here.

Plugin Updates 185~

A couple of bug fixes have been made today.

The Damage Core update gets an update to the plugin parameters that was incorrect. It changed default parameter in Damage Step 4 from ‘baseDamage = this.modifyBaseDamage(value, baseDamage, target);’ to ‘value = this.modifyBaseDamage(value, baseDamage, target);’ Be sure to manually change this yourself if you want to get things like the Selection Control’s Disperse Damage mechanic to work.

Actor Party Switch now no longer shows TP if you have TP Display checked off in the Database System tab. This is to maintain consistency throughout your GUI.

Steal & Snatch now has the <Steal Rate: +/-x%> notetags working. Previously, it didn’t add the bonus to the right spot. This should be fixed as of now.

Plugin Updates as of Launch Date to 2016.06.19~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.109 – Common Event Menu Setup Pack 2 – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

For those using the Common Event Menu and are rearranging windows around, you may have realized that it can take quite a bit of work to do. This extension plugin contains various setups that come easy for you to make quick menu setups for. This is the second Common Event Menu Setup Pack, with more options for you to pick from and give your Common Event Menus a nice fresh look fit for each type of menu.

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Tips & Tricks – Topsy-Turvy (Pokémon) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Topsy-Turvy is a skill from Pokémon that flips a target’s buffs and changes into them into debuffs. Likewise, the debuffs on the target will flip and change into buffs. Here’s how you can create such an effect in RPG Maker MV!

Here’s the copy/paste version of the code:  Continue reading

YEP.108 – Actor Party Switch – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

For games that benefit more from individual party switching, this plugin grants players the ability to switch party members on an individual basis rather than entire parties at a time mid-battle. However, actors that have just switched in and are on cooldown, required for battle, or locked in the party position cannot switch out.

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Tips & Tricks – Thievery (Final Fantasy 9) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Thievery is a skill used by Zidane, the protagonist of Final Fantasy 9. Thievery deals damage based on Zidane’s agility and the number of times Zidane has successfully stolen something from his enemies. Now, you can recreate an effect like this for RPG Maker MV, too!

Get the copy/paste version of the code here:  Continue reading

Plugin Updates 183~

A couple of plugins got updated tonight with new features. The Common Event Menu gets a new plugin command: DisableCommonEventMenuConfirm. It’s for those who wish to use the Common Event Menu as a list rather than a menu.

The Element Core gets some new notetags after numerous complaints. The <Element x Magnify: +y%> and <Element x Magnify: -y%> notetags. These notetags different from the Amplify counterparts in a way where the Amplify notetags will shift the element rate additively. These will alter the rate multiplicatively. If an enemy were to have -200% Fire rate, Fire Amplify +200% would bring that to 0% because it’s calculated additively. Fire Magnify +100%, however, would bring that to -400% because it’s calculated multiplicatively. Enjoy!

Plugin Updates as of Launch Date to 2016.06.13~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Plugin Updates 182~

Quite a number of plugins got bug fixes today. The Parameter plugins get a fix towards the .setParam functions. Previously, they were using cached values, thus, did not update correctly prior to having any plus factors. Now, the .setParam functions should work properly.

The Element Core gets an optimization update. If no elements are detected within a skill or item, it will default to 100% rate.

Equip Battle Skills gets an update to work with the Allowed Types extension plugin. The skills within the Allowed Type extension should now appear.

Plugin Updates as of Launch Date to 2016.06.11~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Roaming Mend (Star Wars: The Old Republic) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Roaming Mend is a skill used by the Dark Side in Star Wars: The Old Republic. When an ally affected by Roaming Mend is struck, it will heal that ally and then move to another random ally with the same effect. Roaming Mend can heal up to 4 allies this way. Now, you can recreate this effect in RPG Maker MV!

You can grab the copy/paste version of the code here:  Continue reading

Plugin Updates 181~

Two plugins got updated tonight. The Item Synthesis plugin gets a fix to the way it calculates total recipes. Before, the calculation would only calculate one per object rather than the recipe total inside the object. The Save Event Locations plugin gets an update to save the direction an event is facing, too, even if it didn’t move. Previously, the Save Event Locations plugin would only save after an event has moved. However, if it were to change directions without moving, it wasn’t saved. This is now changed and updated to save.

Plugin Updates as of Launch Date to 2016.06.10~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.107 – Element Core – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

Elemental control in RPG Maker MV is pretty lacking. The calculation of how multiple elements are handled aren’t very clear nor are they too intuitive when it comes to certain aspects. This plugin also gives way to skills and items having more than one element, battlers being able to absorb, reflect, amplify elemental damage, and more!

NOTE: If you are using the Element Reflect and/or Element Absorb plugins, remove them if you are planning on using this plugin. Don’t worry. This plugin uses the same exact notetag format as those two.

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Plugin Updates 180~

Quite a few plugin updates tonight. Some are fixes, others new feature additions. The Save Core gets a bug fix that caused the names of actors used in the save file to appear as their default name in the save menu even if in the save file, the name was changed. The Battle Engine Core gets an update for it. If another plugin enters a special menu while inside a battle and there aren’t any battlebacks, it will not take a snapshot of the current battlers. Animated Sideview Enemies gets a fix that caused icons to appear at the base of the enemies if users aren’t using Action Sequence Pack 2. Auto Passive States gets an update that allows it to check the passive conditions of various states without conflicting with other passives. The Event Mini Label gets two new parameters added to it: Added ‘Diagonal Range’ plugin parameter to allow you to decide if a player is considered to be within range counting diagonal tiles from the event or traditional distance and added ‘Side Facing’ plugin parameter to let you decide if a player is considered to be facing the event if the player is adjacent to the event.

Plugin Updates as of Launch Date to 2016.06.08~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Plague Touch (Guild Wars) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Plague Touch is a skill from Guild Wars used by the Necromancer class. When used, the user transfers status ailments from the user to the target foe and its remaining turns!

You can get the copy/paste version of the code here:  Continue reading