Yanfly

YEP.96 – Item Disassemble – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

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Sometimes, there are items that are simply not useful to the player anymore. In that case, why not give players the option to break down the item into something a little bit more useful? Using this plugin, players can break down and disassemble items, weapons, and armors into something else. Using different types of disassemblers, the player can get different types of items back, too.

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FlyingDream’s General Parameter Calculator

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can access the tool here!

This is a calculator made for the Base Parameter Control and Class Base Parameters plugins! FlyingDream made this helpful tool to calculate the changes made to the various RPG Maker MV parameters and show their growth across different levels!

Plugin Updates 161~

The two class plugins today get new features added to it. There are new notetags and plugin commands that lock an actor from being able to change classes and/or subclasses inside of the class menu. However, changing classes is still possible through the event command. Look inside of the help file for the respective plugins for more info!~ The Battle A.I. Core gets a bug fixed that caused choosing the highest TP value to result in a crash. This is now fixed~

Plugin Updates as of Launch Date to 2016.04.27~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Undead (Final Fantasy)

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Ever wanted to make undead monsters take damage from healing abilities? With the Selection Control plugin made, the ability to select enemies with healing skills is now possible! And that means it’s time to do our Undead effect!

For the copy/paste code, you can find it here:  Continue reading

Plugin Updates 160~

A couple of updates tonight. The Class Base parameter plugin gets a bug fix that causes EXP formulas to not function as intended. Hopefully, they should be working now. The Extended Message Pack 1 plugin now has the script calls and plugin commands that alter the show choices to be linked to their switches if the switches are assigned. This is for anyone who decides to use the switches as in-game reference. The Equip Core gets an anti-crash measure added to it for those who aren’t using the Item Core in conjunction with it. The Row Formation plugin gets a fix that didn’t have the “user” usable variable inside one of the Lunatic Mode notetags.

Plugin Updates as of Launch Date to 2016.04.26~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Yanfly Icon Generator (version 1.01)

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the updated icon generator and see what changes were made here:
Yanfly.moe.

The Yanfly Icon Generator has been updated to version 1.01! Weapon assets have been added as well as a few others!

Plugin Updates 158~

A few plugins have been updated today. The Class Change Core plugin gets an update to alter the way “unlocking” classes work in the background. Previously, classes would unlock individually for the character upon changing to its class. Now, if a class is unlocked in the global pool, that won’t be the case anymore. This is so that when the class is removed in the future from the global pool, characters won’t have it unlocked individually and require individual class removal.

The Special Parameter Formula plugin gets a small bugfix. Previously, there’d be a crash that would occur regarding damage tiles. This will hopefully no longer happen.

The Counter Control plugin now fixes a bug that involves the default battle system and counter-counters negating queued up actions. This should be fixed.

Plugin Updates as of Launch Date to 2016.04.24~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.95 – Class Base Parameters

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

For those who don’t like the way base parameters are determined by the editor, you can use your own formulas to determine the parameter growth for each class using this plugin. This plugin also allows you to adjust the exp needed for each level per class.

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Plugin Updates 157~

A couple of bugfixes tonight for plugins! The Tick-Based Regen plugin used to cancel out HP Regeneration for everything but states. Now, HP/MP/TP Regeneration should occur properly for all non-state sources during the end of each battler’s action! The Selection Control plugin gets a bug fix that would cause crashes when certain conditions were used. This should fix that. Attachable Augments no longer causes crashes for the removal of name-changing effects in anything past the 1st slot. These should hopefully be all that’s needed for these effects to be fixed properly!

Plugin Updates as of Launch Date to 2016.04.23~

To download all available plugins, click here.

Tick-Based Regen v1.02

Selection Control v1.02

Attachable Augments v1.06

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Organic Deconstruction (League of Legends) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Organic Deconstruction is a passive ability for the champion Vel’Koz in League of Legends. When Vel’Koz uses a skill against an enemy, it leaves a mark. Basic attacks will extend the mark’s duration. Upon reaching 3 stacks of the mark, the mark is consumed and deals damage to the target foe!~

For the copy/paste code, look here:  Continue reading

Plugin Updates 156~

Two bugs are fixed tonight. The newly added Selection Control gets a bug fixed where the “Not User” condition wasn’t working properly. Now it should be working as intended. Attachable Augments had a very specific bug to it where the LUK parameter wasn’t working for +x% and -x% additions.

Plugin Updates as of Launch Date to 2016.04.22~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.94 – Selection Control

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

When selecting targets, RPG Maker MV has it set by default that the list of valid targets is always either alive enemies, alive allies, or only dead allies. Actions would not be able to target either actors or enemies or change from single target to multiple targets. This extension plugin for the Target Core will allow you to break free of that restriction for better selection control of targets as well as insert customized conditions.

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RPG Maker MV v1.2.0 update is out!

mv1.2.0

The v1.2.0 update for RPG Maker MV is out so be sure to grab it! You can find the entire changelog in the link provided. Just remember that to update the source code js, you’ll have to create a new project with v.1.2.0, copy the rpg_x.js, and then paste them into your main project’s js folder!

For those who would like to see the changelogs in the source code end:  Continue reading