Yanfly

Plugin Updates 134~

The Hit Accuracy plugin gets a small update for those who have downloaded it already. Before, the skill accuracy calculated wasn’t parsed into a decimal value, which meant it still retained a higher than 100% rate. Now, it should be fixed. No changes are needed to be made to your existing formulas. The Snatch and Steal plugin gets a small fix to the Imported value which is used for compatibility. In the making of it, I accidentally forgot to change the Imported flag for it to match Snatch and Steal. Instead, it maintained its template flag.

Plugin Updates as of Launch Date to 2016.03.20~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.85 – Hit Accuracy

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

By default, RPG Maker MV’s action accuracy formula is unintuitive. For what it matters, the accuracy of the skill is determined first, then the evasion of the target is determined second regardless of the accuracy of the first check. This means that even if an attacker has 1000% HIT accuracy, the skill can still be evaded by the enemy’s 5% EVA stat. So instead, this plugin will provide control over an action’s accuracy formula and evasion formula. By this plugin’s default settings, accuracy will now be calculated where the attacker’s HIT and the enemy’s EVA are set against one another for a more intuitive accuracy formula.

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Tips & Tricks – Freeze (Final Fantasy 9)

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Freeze from Final Fantasy 9 is a pretty brutal status effect. It stuns the battler. And to remove it, a fire skill has to be used on the battler to thaw it. If not and a physical hit is dealt instead, the battler instantly dies! Here’s how to create that nasty status effect in RPG Maker MV!

You can grab the copy and paste code here:  Continue reading

Plugin Updates 133~

An optimization update for the Class Change Core is made today. In games that have a lot of classes, you may notice some slowdowns every now and then because of all the classes it goes through to check and update. This plugin will cut on that aspect a bit to reduce unnecessary processing.

Plugin Updates as of Launch Date to 2016.03.18~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.84 – Area of Effect

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

Sometimes, targeting one foe isn’t enough and targeting all foes is too many. The right mix in between would be area of effects to target only a certain area of foes. This plugins enables area of effect targeting to come in the forms of circular areas, column areas, row areas, and even the whole screen.

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FlyingDream’s Enemy Level Calculator

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can find the calculator here.

FlyingDream made an Enemy Level Calculator to help work with the Enemy Levels plugin! Balancing enemy stats across the levels can be tough when you don’t have a clear view of their spread. However, with this calculator, you can see multiple stats all at once across a nice spread of levels!

Plugin Updates 131~

A bug fix is made for Actor Variables today for those who are using the command order function for the Status Menu Core. Previously, putting the ‘variables’ string in the command window line wouldn’t place the command in the right place, but now it will!

But the ATB and CTB plugins get a small change. The “Turn Start” turn counter will now update upon the arrival of the battler’s turn instead of after selecting an action for it. While I originally kept it until after selecting an action to mimic the default battle system’s way of doing it, it’s not hard to realize this causes more confusion otherwise. Though “Turn Start” isn’t exactly viable for tick-based battle systems like ATB and CTB, there are still niche uses for it, which benefit better from the way it’s handled if the state turn update is moved to the arrival of an actor’s turn.

Plugin Updates as of Launch Date to 2016.03.16~

To download all available plugins, click here.

Battle System – ATB v1.23

Battle System – CTB v1.13

Actor Variables v1.03

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Sacrificial Bolt

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

From Dragon’s Dogma, the Sacrificial Bolt is a skill that kills off a random pawn to deal damage to a foe. If that were to be remade in RPG Maker MV, the skill effect would be to sacrifice a random ally to deal damage to a foe. The damage dealt and such would be based off of the sacrificed ally’s stats!

You can find the copy and paste version of the code here: Continue reading

YEP.83 – Change Battle Equip

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This plugin enables your player to be able to switch out an actor’s equips mid-battle. This will take the player to the Equip menu rather than leave the player inside the battle scene.

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Tips & Tricks – Thornmail

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The Thornmail is a unique piece of armor in League of Legends. It inflicts recoil damage to anyone who physically attacks its user. This kind of effect can be recreated in RPG Maker MV along with the bonus damage effect involving the wearer’s DEF value.

You can get the copy and paste code here:  Continue reading

Plugin Updates 130~

A couple of updates tonight! Tick-Based Regen gets an update to fix a bug that prevented custom Leave Effects from the Buffs & States Core to not proc. Event Chase Player gets an update to the chaser/fleer AI. While chasing, the chaser will have better pathfinding by utilizing the pathfinding AI that the player character uses when you click on a part of the map. The difference here is that the event will be chasing the player location instead. When fleeing, the fleeing event will occasionally run a random direction and not exactly 180 degrees away from the player. This is to prevent the event from suddenly running into a single tree while the player walks up to it from behind, when its options for escaping were definitely there.

Plugin Updates as of Launch Date to 2016.03.11~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.82 – Counter Control

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

The default counterattack trait in RPG Maker MV doesn’t give many options for the developer. It’s a skill that flatout cancels out the physical skill of the attacker by evading it and then producing a normal attack from the counterattacker. This plugin will give you more control over how counters work in the sense that you can choose to have the counter connect first before allowing the counter skill to proc.

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