
For those who celebrated it, how was your Thanksgiving? I’m still full from mine, haha~
A couple of updates today! Apparently, there was a big oversight in the MV Source Code revolving around class changing. Had it not been for a few of our fellow RPG Makers here testing out the plugin, wouldn’t have found it! In any case, it’s temporarily fixed in both the Core Engine and the Class Change Core. I recommend that you update both.
Item Core gains a new parameter. Negative Variance is a parameter that lets you decide if you want random variance to be able to bring your item below 0 if it was originally positive. This is an optional parameter. 🙂
Auto Passive States had an update a few days ago for conditional passives, but now, you can implement Lunatic Passive Conditions with the new notetag!
Plugin Updates as of Launch Date to 2015.11.27~
View the changelog here.
To download all available plugins, click here.
If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~ Continue reading →