Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Magic Guard is a status effect that reduces incoming damage by displacing 85% of it through MP. If MP reaches 0, then the Magic Guard effect will wear off.
Thank you, all of my supporters, for helping me reach a new milestone on Patreon! It truly, truly, TRULY, means a lot~
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
It’s Monday! Which means it’s time for this week’s plugin previews! And we have something to vote for too! Go make your picks at the polls! You can vote on multiple plugins and the results will be made the next week!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
This plugin enables you to set which tiles are slippery tiles through either regions or notetags. To use regions, change the parameter setting to which region ID you would like to associate with a slippery tile.
Our friend over at the Cassio Anime Channel posted a neat tutorial on how to do a currency exchange system for RPG Maker MV! 😀 Go check it out, especially if you fancy a currency exchange system to go with the More Currencies plugin~
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
This plugin enables you to bind common events to the individual buttons on your keyboard. Instead of having the standard Z for OK and X for cancel, you can make other keys work differently. With the exception of important keys that shouldn’t be altered, nearly full access is given across the span of the keyboard.
*NOTE: If you have Keyboard Config installed before installing this plugin, you may notice that your binded button keys aren’t working. This is actually not true. This is because your configuration is saved without the binded keys to them. Either delete the config file from your Saves folder or go into your Keyboard Config in-game and revert back to the default keyboard setting to reapply them.
Good evening, everybody! How are you all doing? It’s apparently snowing where I am, and in surrounding areas, I heard it’s going to get pretty bad. ;A;
There is single plugin update today and it’s a visual adjustment made for the More Currencies plugin~ But other than that, no other changes tonight~
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
As an extension of the Shop Menu Core, this plugin enables you to have items cost multiple currencies or different currencies using variables and/or other items themselves.
No bug fixes tonight, but there is a feature change to the Message Core plugin~ The Fast Forward parameter is now split into a key parameter and an enable parameter. Now, you can disable/enable the Fast Forward feature mid-game so your players can’t skip certain cutscenes. Also, a few optimization changes have been made for the Message Core, too! Enjoy!~
Flaregear has made some beautiful music to share for everybody over at RPG Maker Web. I figured it’d be great to further share with you all, too! And just as equally amazing is that these fine tunes are also free for use in both commercial and non-commercial games provided that you provide “Joey Giuliana / FlareGear Interactive” credit (more information on the Terms of Use in the link shared. Be sure to check it out!~
Actually, there’s quite a few updates tonight, which makes it somewhat embarrassing about my saying about the library reaching stability. However, the bug fixes were more or less those oddball cases I was talking about the other night. The other updates are a couple of upgrades and fixes to existing plugins that enhance functionality. For the most part, some of these bugs will be bugs that are rarely encountered, but they still do occur from time to time and so long as that happens, they’ll need to get fixed.
Ækashics is creating unique battlers for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
The Rod of Ages is a weapon from League of Legends whose stats grow as time progresses in battle. The effect is transferred over to RPG Maker MV where the item provides a bigger bonus stat as turns occur in each battle.
The ever talented Vibrato comes forward again with another video tutorial! This time on how to use Action Sequences to make those awesome background change effects that we’ve seen in the previous special attack showcases! Give it a look! And in case you’re wondering about that awesome looking Aldo battler, you can find it on Vibrato’s website!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
This plugin is an extension plugin for the Victory Aftermath plugin. This adds a level up section to the Victory Aftermath sequence to show the individual parameter changes the actor has acquired in addition to skills that the actor may have learned. This segment will be omitted if there are no actors to level up or if the game has the segment disabled. When there are multiple actors leveling up, the Victory Aftermath will cycle through each of the actors.
This is one of the most asked tutorials I’ve seen over the years in the RPG Maker community. So, for those who want a mining system, Drifty over at Driftwood Gaming made an awesome tutorial on how to create a mining system for your game! Be sure to check it out. 😀
A couple of updates today. Bug fixes and code structure changes. However, for those using the Item Synthesis system that was released today, a new update was made to it. Previously, the items you can craft completely depended on whatever recipes were in the player’s inventory. Now, a change was made to the OpenSynthesis command. If you add Item, Weapon, or Armor after the command along with an ID, the synthesis menu will only show the items listed on the recipe for Item x, Weapon x, or Armor x.