Ækashics makes another animated boss avian, this one meant to compliment the Forest creatures!
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Ækashics on Twitter!
Ækashics makes another animated boss avian, this one meant to compliment the Forest creatures!
Support Ækashics for more content like this!
Ækashics on Twitter!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
In games, there are weapon masters out there who simply get stronger once they equip a certain type of weapon. Keep in mind this isn’t a passive that’s tied to the weapon, but rather a passive that’s tied to the user. Once the user has a weapon type equipped, they gain extraordinary feats and/or bonuses!
You can grab the copy/paste code here: Continue reading
Ækashics’s first entry in Cyber type foes!
Weak poses are meant to be used with Yanfly’s Weak enemy poses” script!
http://yanfly.moe/2016/11/05/yep-119-weak-enemy-poses-rpg-maker-mv/
Support Ækashics for more content like this!
Ækashics on Twitter!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
For Digimon Cyber Sleuth, Lucemon has a rather unique ability. The party would receive 10% less magical damage and recover 10% of the damage healed, too. The effect can be quite useful for damage mitigation purposes!
You can grab the copy/paste code here: Continue reading
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
“Harold” returns with our scheduled rematch. This time, he has a new trick up his sleeve! But will it be enough for him to make this an interesting boss fight?
For those who’d like to get the code for the Memory Shield, go here: Continue reading
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Arcane Curse is an effect from DOTA2. First, it slows the enemy down. However, whenever the enemy casts a magical spell, it will increase the duration of the curse. Here’s how to recreate the effect in RPG Maker MV!
You can grab the copy/paste code here: Continue reading
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
The Trueshot Aura is an aura effect from WarCraft 3. It causes a hero and nearby units to deal more damage with ranged attacks. In RPG Maker, this will make ranged weapons deal more damage. Here’s how to recreate the effect in RPG Maker MV!
You can grab the copy/paste code here: Continue reading
The RPG Maker MV 1.3.4 update is out! You can download it and read about the new features here.
The following below will be code changes made to the RPG Maker MV source for anyone who is interested: Continue reading
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
In RPG Maker MV, you can make a state that lasts one turn and wears off the next. However, in a battle system where multiple turns and/or actions can suddenly wear off an effect, it may become rather awkward to decide when a particular state wears off. Such is the case for an effect that gives a character a One Time Half MP Cost effect. While setting it to last one action would work, if the next action is a non-MP cost skill, the state would still wear off. Here is how to mitigate that.
You can grab the copy/paste code here: Continue reading
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Chaos Bolt is a spell from the World of WarCraft. It always deals a critical hit where the critical multiplier is based on the user’s current critical rate. Here’s how to make it in RPG Maker MV!
You can grab the copy/paste code here: Continue reading
Today, we have a rather MASSIVE update. Roughly 40-ish plugins got updated today because of something in particular I wanted to change. That is namely the fact that if you, as the RPG Maker project creator, make a bad line of code for a script call, it would crash your RPG Maker game and halt everything. The player would have to restart (desktop), refresh (browser), reboot (mobile), etc. The game is completely unable to continue. In my opinion, this is something that is absolutely detrimental to gameplay. While yes, the bug shouldn’t exist in the first place, we as creators are all human so it’s very possible and, in fact, likely that we make mistakes with our script calls.
That said, the YEP Core Engine is now updated where script calls for Script Call events, Movement Routes, Conditional Branches, and Control Variables will no longer crash the game. Instead, if the code is faulty, it will be ignored. If the game is in test play, it will open up the debug console and show you the code that caused the crash and the error message that comes with it. For non-test play, none of this will happen with the exception of browser games. The console won’t pop up, but the error message will still display if you happen to open up the debug console in-browser.
Now, I did this separately for all the other plugins that utilize Lunatic Mode, too. However, I could have easily made this change all refer to the Core Engine for this kind of effect. Yet, I didn’t. My reasoning? The Core Engine, despite contrary belief, is not a required plugin for my plugin library to run. The Core Engine‘s main function is to fix the bugs that exist primarily within RPG Maker MV itself and alter hardcoded core aspects that aren’t adjustable from within the editor itself. For this, I’ve made standalone versions for each plugin that utilizes Lunatic Mode. The plugins that will no longer crash due to bad script calls and/or Lunatic Mode will be as follows:
Core Engine, Base Parameter Control, Class Base Parameters, Extra Parameter Formula, Special Parameter Formula, Action Sequence Pack 1, Battle System – ATB, Battle System – CTB, Counter Control, Weak Enemy Poses, Absorption Barrier, Battle. A.I. Core, Buffs & States Core, State Categories, Damage Core, Armor Scaling, Critical Control, Extra Enemy Drops, Hit Accuracy, Life Steal, Target Core, Selection Control, Item Core, Attachable Augments, Item Disassemble, Item Durability, Item Upgrade Slots, Item Synthesis, Skill Core, Limited Skill Uses, Party Limit Gauge, Skill Cooldowns, Skill Cost Items, Instant Cast, Skill Learn System, Equip Core, Equip Requirements, Weapon Unleash, Auto Passive States, Passive Aura Effects, Enhanced TP, Enemy Levels, Job Points, Row Formation, Steal & Snatch, Map Select Skill
The other plugins that are updated today also received optimization updates. They are the Class Change Core, Battle Engine Core, Animated Sideview Enemies, Battle Status Window, Party System, and Event Chase Player plugins. They are made to go faster now and consume less system resources. Please update them accordingly.
As for other changes, the Core Engine got some new plugin parameters. Some of you may have noticed that as you enter battle, during the battle transition, all the sprites on the screen disappear. This involves anything that includes players, characters, doors, treasure chests, torches, other lighting effects. And it looks really really bad in some cases. The new plugin parameters now have a way for you to decide if you want them to disappear or not (and whether or not they appear in the background snapshot for battle). The Event Mini Label plugin also gets an update for this letting you decide if you want the mini-label windows to disappear or remain visible as the battle transition occurs.
The Animated Sideview Battlers plugin also got a new update to add the “Floating Death” plugin parameter. This will allow you to enable whether or not you want floating enemies to remain floating or instantly fall to the ground when collapsing. There are also new notetags that will allow one or the other for this, too, if you want to set them individually.
Whew, what an update!
Plugin Updates as of Launch Date to 2016.11.20~
To download all available plugins, click here.
The first entry in The Librarium’s Fire Elemental Creatures! Thanks to everyone over @ Ae’s Patreon who made wonderful suggestions, without their help this pack wouldn’t be nearly as comprehensive!
Weak poses are meant to be used with Yanfly’s Weak enemy poses” script!
http://yanfly.moe/2016/11/05/yep-119-weak-enemy-poses-rpg-maker-mv/
Support Ækashics for more content like this!
Ækashics on Twitter!
Recommended (Yanfly battle engine) battler tags for most of these: <attack animation: 18> <Breathing Speed: 70> <Scale Sprite: 90%>
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
You can grab the plugin here:
English Mirror
Support Yanfly on Patreon
In RPG Maker MV, you can either choose to enable encounters or disable them completely. However, making a system that repels encounters for a certain amount of steps or increase the encounter rate for a certain amount of steps is a whole different matter. This plugin allows you to create ways to repel encounters, generate lures, and the rate at which lures are done. Continue reading
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
White Wind is a recurring enemy skill in the Final Fantasy series. It heals the whole party for an amount equal to the user’s current HP. However, in RPG Maker MV, this might present a problem if the user gets heal midway as it will mess up the calculations. Here’s how to fix it!
You can grab the copy/paste code here: Continue reading
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Lightning Rod is an ability in Pokémon that will draw thunder attacks towards a unit. This time, we’ll make it draw those attacks and nullify it, too, using the power of auras!
You can grab the copy/paste code here: Continue reading