I was trying an experiment with the Core Engine v1.20 to see if I can get the game running faster by clearing garbage data from the Map and Battle scenes. Turns out the experiment was successful so I made a tweak to it clear from all scenes as a whole. Users have reported that memory consumption has been drastically lower, too, so let’s hope this update makes an even bigger push.
The Damage Core plugin gets an update where I’ve ddded a failsafe for the damage cap check in case Lunatic Mode effects of other plugins would push the damage past the capped amount. The check will occur twice: calculation of the base damage and the once again before the actual damage is delivered. Lunatic Mode effects will occur before the actual damage delivery, which means Lunatic Mode effects will no longer bypass the damage cap.
The Party Limit Gauge, Battle Statistics, and Enhanced TP plugins are now modified to calculate based on the amount of damage actually received rather than the raw damage to be received. This is because raw damage to be received can potentially be affected by Lunatic Mode effects, which isn’t optimal for accurate calculations.
The Item Core gets an optimization update.
And finally, the Grid-Free Doodads plugin gets a couple of updates. One of them is to adjust the window height for certain doodad settings to actually fit on the screen. Somehow, I’ve missed this before and some settings windows can go off the screen if the resolution isn’t large enough. This is now fixed. The second update is to future-proof the plugin. The settings window is now updated (and rearranged a bit) to allow for future Doodad Extensions to be made without much trouble. Hope you’re all looking forward to it!
Ækashics is creating unique battlers for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Mirror Move is a skill from the Pokémon game series that allows you to copy the last used action of the target against them. Here’s how to recreate the effect in RPG Maker MV!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Undo is a skill effect from the Exorcist class of Bravely Default. It lets you revert the HP or MP values of a target to what it was a turn (or a few) ago! If the target had more HP, it will become exactly that. If the target had less, it will also become exactly that!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
The Frenzy Virus from Monster Hunter is interesting. When the target is initially infected with it, it doesn’t really do anything. However, depending on the ways the target acts in battle it can evolve two different ways leading into two different possible effects. Let’s take a look at how it works with this Tips & Tricks!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Today’s Tips & Tricks will feature an idea on how to make certain tiles on the map cause different effects in-battle. This can lead to more interesting battles and even change play styles on what tiles to avoid and venture. Here’s how to make the effect in RPG Maker MV!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
This plugin expands region restrictions (and allowed regions) to vehicles. On top of that, you can designate specific regions for vehicles to land in. This way, you can make it so that small boats cannot traverse certain bodies of water, land in only certain spots, etc. that ships can or vice versa! Add a bit more variety to the way vehicles are handled for your game! Continue reading →
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Today’s Tips & Tricks is a continuation of yesterday’s! Where barrier points were converted into HP healing yesterday, today we’ll look at barrier points being converted into MP damage! Slightly tweaked from StarCraft’s EMP Shockwave, we’ll be making a skill that deals MP damage based on half of the barrier points removed!
As far as I can tell, there’s no changes to the rpg_x.js files, which sadly, doesn’t include the fixes for the issues made by the Game_Actor.isLearnedSkill function change. However, this should make the MV editor be able to load/save json files again. Hooray!
It’s not the usual end of the week update since there was an update made today to RPG Maker MV to version 1.3.2. There’s a lot of things fixed with the engine, but at the same time, there was a huge oversight with one of the design changes they decided to make as it may break a lot of potential plugins out there from working properly.
The main issue I want to address is with the Game_Actor.isSkillLearned function change. Previously, the function worked off of only skills that an actor inherently knows and not skills acquired through equipment temporarily. With the version 1.3.2 update, there is now a function change to now include the acquired skills through traits. The main reason? I suspect it’s to make the conditional branch to check an actor has learned x skill return true.
However, this is problematic for a couple of reasons. A skill that is learned inherently is vastly different than a skill that is acquired temporarily through equipping a piece of equipment, especially if the other functions that utilize Game_Actor.isSkillLearned haven’t been updated. The ones I’m mainly talking about are the actual Game_Actor.learnSkill function and the item effect to teach actor skills through consumable items. Both of those functions check to see if the actor has learned the skill through Game_Actor.isSkillLearned, which means, it can be blocked and cause problems.
You’ll now encounter problems like this:
Harold hasn’t learned the Heal skill.
Harold equips Healing Shield. It gives Harold access to the Heal skill temporarily.
Harold levels to level 5. Level 5 should be when Harold learns the Heal skill.
Harold doesn’t learn the Heal skill inherently because the game now registers him as having learned it through the function update.
Harold unequips the Healing Shield.
Harold no longer has Heal and can’t learn it through leveling anymore.
The Core Engine update will address this issue and fix it. However, it will not revert the Game_Actor.isSkillLearned back to what it was. Instead, the checks inside the functions for learning a skill via levels and consumable item effects will now check for the raw skill library instead. What does this mean? It means those functions will continue working properly. However, other plugins that utilize the Game_Actor.isSkillLearned will need to be updated to check if the raw skill library instead. Yanfly Engine Plugins will be updated to check for this. but other plugins not made by me won’t necessarily have it updated. Keep that in mind as you use other plugins.
The Message Core gets a compatibility update with Message Macros for ‘Name Box Auto Close’ option. This is so that text macros made by the Macro Messages plugin will now be transferred properly for the Name Box Auto Close parameter.
The Battle Engine Core gets an update to match the RPG Maker MV 1.3.2 changes for counters and reflected actions.
The Animated Sideview Enemies plugin gets updated. The RPG Maker MV 1.3.2 update broke animated sideview enemies causing them to stagger back and forth. This update should get it fixed.
The Counter Control plugin gets an update to match the RPG Maker MV 1.3.2 changes for counters.
The Victory Aftermath plugin gets an update for the RPG Maker MV 1.3.2 change to measure skill change differences that would have been blocked by temporarily learned skills acquired through traits.
Limited Skill Uses gets a compatibility update with Equip Battle Skills and Equip Skill Tiers. Before, skills that were used that weren’t equipped wouldn’t reset after battle. Now, it should happen for all skills.
The Skill Learn System plugin gets an update for the RPG Maker MV 1.3.2 change to detect skill learning that would have been blocked by temporarily learned skills acquired through traits.
The Passive Aura Effects plugin gets a bug fix that would conflict with Taunt and Selection Control plugins making some aura effects randomly disappear.
Equip Battle Skills gets an update for the RPG Maker MV 1.3.2 changes as well. Likewise with Equip Skill Tiers.
Grid-Free Doodads gets its first update fixed a bug that caused doodads to overlap onto the other border of the map if it was clipped off.
Whew! That’s quite a few changes. I hope everybody’s update to MV 1.3.2 transitions smoothly!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Today we have a skill from Final Fantasy 14 that we’ll be looking at: Emergency Tactics! It’s a skill that basically converts the target’s barriers to health but slightly tweaked for RPG Maker MV! Here’s how we’ll create it!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
This video, we’ll show an item effect from Everquest Online Adventures that will be recreated in RPG Maker MV. When the user is dealt damage, the armor will respond by dealing magic damage to the foe that physically attacked the user. After the magic damage is dealt, the user is healed for half the amount.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Ever wanted to create extra effects, either buffs or debuffs, when landing a critical hit on a target? Now you can using this Tips & Tricks for RPG Maker MV!