Tips & Tricks – No Kill Like Overkill (Borderlands 2) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Borderlands 2, when a unit is killed with No Kill Like Overkill, excess damage is stored for the next attack making it better to not skimp on using lesser attacks to efficiently kill enemies. Here’s how to recreate the effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Healing Fate (Everquest 2) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Everquest 2, Healing Fate is an impairment placed on an opponent that will grant Health to the caster and allies when the opponent takes a certain amount of damage. Here’s how to recreate this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Plugin Updates #198~

 

Five plugins have been updated tonight.

The Core Engine is updated so that way, the battleback will stretch out properly in Front View. I was pretty sure this was fixed before, but it seems that since MV 1.3.1 updated, this must have undid itself again somehow, so it will get fixed… again.

Animated Sideview Enemies gets a compatibility update with YEP_X_VisualStateFX to disable State Overlays on enemies properly if you wish to disable them.

Item Core now has the Random Variance plugin parameter disabled by default. Too many people installed this plugin without reading through the help file and setting up the plugin properly, then started posting bug reports about gear having “incorrect” stats onto the main forum.

Skill Learn System now has its dependency removed on YEP_JobPoints.js if using the Integrated Skill Learn menu.

Event Mini Label is now updated to readjust their size to show at normal scale if the map is zoomed in.

Plugin Updates as of Launch Date to 2016.09.04~

To download all available plugins, click here.

Plugin Updates as of Launch Date to 2016.09.04~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.115 – In-Battle Status – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

In battle by default, there’s no way to check your party’s status. This plugin will add a new ‘Status’ command to the Party Command Window (with Fight and Escape) to allow players to check party members. Here, the player can view each party member’s current parameters, get a list of all states, buffs, and debuffs. The player can scroll through the list and view newly added help descriptions of the states, buffs, and debuffs in a help window.

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Tips & Tricks – Blood Magic (Path of Exile) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Sometimes, a battler may have moderate levels of MP but plenty of HP. Wouldn’t it be better to use HP instead of MP in this case? Well, when Blood Magic is applied to the battler, that will actually happen! Here’s how you can create this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Holy Prism (World of WarCraft) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Holy Prism is a spell from the World of WarCraft that has a different effect depending on who your target is. If the target is a foe, the target takes concentrated damage and healing is reflected to the user’s allied party. If the target is an ally, the ally will receive concentrated healing while damage is reflected to the user’s enemy party! Here’s how you can recreate this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Ækashics Librarium – Tiamat

Ækashics is creating unique battlers for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here:

You can grab the pack akashics.moe: http://wp.me/p72QZj-aD.

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Harold and co come face to face against the mighty Tiamat who is half dragon, half warrior, half AWESOME! How will the team fare against such a combination of pure GLORY?

Tips & Tricks – Living Dead (Final Fantasy 14) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The Living Dead is an extremely powerful effect in Final Fantasy 14. If an ally’s HP reaches 0 while under the effects of the Living Dead, they do not die. Instead, they become a Walking Dead, capable of living a few more turns. However, once these turns are up, depending on how much HP the ally has received, the ally may or may not die at that time. Here’s how to recreate this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Dualcast (Final Fantasy 5) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Final Fantasy 5’s Red Mage class is famously known for its ability to double cast magic. However, from Tips & Tricks Lunatic Mode alone, we cannot change the mechanic where you can select two spells to cast. Instead, what we can do is make it possible that the spell you’ve selected will cast twice! Here’s how you can do it in RPG Maker MV!

You can grab the copy/paste code here:

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Plugin Updates #197~

Quite a few plugins have been updated today!

Self Switches & Variables received an update to work with more events. It seems there were some events I’ve forgotten about. My apologies for any inconveniences this may have caused.

Extra Enemy Drops gets a new condition added to it to check the Enemy Level. Naturally, this will require that you are using the YEP Enemy Levels plugin.

The Skill Learn System gets a new Lunatic Mode Notetag: <Custom Learn JP Cost>. Look in the plugin’s helpfile for more details!

Map Select Skill got a compatibility update with the Self Switches & Variables version 1.01 update.

Region Restrictions gets an issue fixed where vehicles can drop off the player on player restricted areas.

Smart Jump gets a bug fixed allowed you to perform a smart jump from above a tile that requires equal regions.

Plugin Updates as of Launch Date to 2016.08.28~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Auto-Potion (Final Fantasy Tactics) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Final Fantasy Tactics, Auto-Potion is a reactive effect that makes characters utilize the lowest level health Potion they have available whenever they have taken direct damage. This way, they can consistently mitigate damage. Here’s how to recreate that effect in RPG Maker MV!

You can find the copy/paste version of the code here:  Continue reading

Tips & Tricks – Combo Attack (MapleStory) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In MapleStory, the Fighter class gains access to Combo Attack. As the Fighter attacks, combos stack up and increase the Fighter’s damage. These combos can be released and used later to unleash attacks that require combo count. Here’s how to create this effect in RPG Maker MV!

You can get the copy/paste code here:  Continue reading

Tips & Tricks – Trance (Final Fantasy 9) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Final Fantasy 9, when characters reach max limit capacity, they enter a state of Trance. In this state, they gain extra stats, more/different abilities, and their limit gauge starts dropping. Once the limit gauge hits 0, trance wears off. Here’s how we’ll recreate it in RPG Maker MV using TP instead!

Here’s the copy/paste version of the code:  Continue reading

Tips & Tricks – Power Up Mode – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Today’s Tips & Tricks video will show you how to create a custom “powered up” effect where if the user is past a certain TP range, the user will gain extra stats!

You can get the copy/paste code here:  Continue reading