The Core Engine is updated to v1.15. The update made here is a change to the Window system. Now, windows are no longer able to have widths and heights that aren’t decimals. Everything will be rounded up. This change is made because decimal widths and heights can cause problems and clipping issues.
The Item Core is updated to v1.23 to fix an issue with the custom info display. Previously, using different font sizes in the the custom info display would cause the text to not show align evenly. This should mitigate the problem.
The Equip Battle Skills plugin gets a compatibility update with the Skill Core. Those using the “Hide in Battle” notetag for skills will now have it applied for equipped battle skills, too. It will not apply for the “Hide in Field” notetag, as that would cause the skill slot to be alterable.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
This plugin allows you to set custom cursors when selecting allies and/or enemies for targeting while in battle. This is to help with better visual cues when picking a target if the flashing battler isn’t enough.
A couple of updates tonight. The Save Core gets an update made to mitigate some of the lagging issues players may be getting from loading up save file data from passing through the various slots. This update should reduce that by giving a bit of a delay as the cursor passes those files. Enhanced TP gets a documentation update that missed out on letting users know that <TP Mode: x> can be used for enemies as well. Enemy Levels gets an update to the Lunatic Mode to allow abbreviations used in FlyingDream’s Enemy Levels calculator.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Thief’s Revenge is a skill from Final Fantasy Record Keeper. It’s a skill that scales the number of hits off its user’s speed and then absorbs a portion of the damage dealt as HP! Using a large combination of plugins, you can pull off this skill in RPG Maker MV, too!
The Absorption Barrier plugin gets a couple of mechanics changed involving certain notetags. They’re a bit more intuitive now and will also show the number popups depleted, too. The more visual change is meant to help give the player a more clear understanding on what changed.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
This plugin provides a new save interface for the player. Along with a new interface, the player can also load and delete saves straight from the menu itself. This will in turn make the save command from the Main Menu always available, but the save option within the new save menu will be enabled depending on whether or not it is allowed or disallowed. From the interface, the player is given more information regarding the save file including the the location the player saved at, the amount of gold available, and any variables that you want to show the player as well.
NOTE: THIS PLUGIN REQUIRES MV VERSION 1.1.0 OR HIGHER! Go download it if you haven’t yet. If you’ve installed MV v1.1.0 or higher and it still doesn’t work, it’s most likely because your project’s base source code is still in version 1.0.0. To check this, go to your project’s “js” folder and open up the rpg_x.js files. If you do NOT see “1.1.0” at the top, then you do not have the 1.1.0 version of the source code. At this point, create a new project with your installed MV v1.1.0, go to the new project’s “js” folder, copy all of the rpg_x.js files, and then copy them into your main project’s “js” folder. Save your project and then it should work after that. If moving over to version 1.1.0 is not an option for you, then you cannot use this plugin.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
For those using the Class Base Parameters plugin, developers are given the option to create their own EXP formula. This tool exists to help game developers figure out what kind of formula to use for their game.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Destiny Bond is a move from Pokémon that makes the user enter a Destiny Bond state. If the user gets K.O.’d while in this state, the user will take down its attacker with it for a double K.O.! You can now recreate this effect in RPG Maker MV!
You can find the copy/paste version of the code here: Continue reading →
A couple of updates made tonight. The Buffs & States Core gets an anti-crash method added to it in case anyone is using a plugin that happens to utilize battler sprites that don’t have battlers attached to them. The Selection Control gets a couple of updates to make them work with the Bypass and Ignore Taunt notetags from the YEP_Taunt plugin. The Part Limit Gauge gets bug fixes done to plugin commands that prevented them from working properly.
Ækashics is creating unique battlers for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
For those using the Common Event Menu and are rearranging windows around, you may have realized that it can take quite a bit of work to do. This extension plugin contains various setups that come easy for you to make quick menu setups for.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
The Spirit Shell ability from the World of WarCraft allows a Priest to convert his/her heals into barriers while the Spirit Shell state is active! Now, you can do the same with RPG Maker MV!
You can grab the copy/paste version of the code here:
A couple of updates today. The Attachable Augments plugin gets a fix where the Attack State effect without a percentage would not proc. This should be fixed now. The Event Mini Label gets an update to add more padding in case outline padding gets clipped.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
The Common Event Menu allows you to create your own custom menu setups. When using it, you can list whatever common events you so wish and generate a menu that when selecting the menu command, it will run the common event. This common event menu setup allows you to utilize a help window, a picture window, and a subtext window to allow for your own personal touch when using the common event window. Continue reading →