YEP.87 – Map Select Skill

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

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This plugin produces a window similar to that of the Select Item Window, but instead, it displays a list of skills from a designated actor and the skill type selected. When a skill is selected, it set the chosen variable’s value to become that of the picked skill’s ID.

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Plugin Updates 138~

A couple of plugins getting buf fixed tonight! The CTB update change apparently caused an unintentional side-effect so this update should hopefully fix it. Now, I’ve made an extra check to ensure that actors don’t suddenly skip ahead of the turn order in the event that the tick numbers are too similar. The check involves checking to see if the battler is first in the queue to begin with. Hopefully, this should put an end to the tick clashing. x_x

The Party Limit Gauge and Change Battle Equip both get fixes to features that apparently didn’t get used much. Thanks to the users that actually did use them, the bugs were caught and found. Much appreciated for bringing these to my attention!

Plugin Updates as of Launch Date to 2016.03.26~

To download all available plugins, click here.

Battle System – CTB v1.14a

Party Limit Gauge v1.05

Change Battle Equip v1.01

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Warmog’s Armor

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Warmog’s Armor is a piece of armor from the popular game, League of Legends. It provides MaxHP and HP regeneration. However, it has a unique regeneration effect that is only active if the user’s MaxHP is above 3,000 and the user hasn’t taken any damage for an amount of time. Let’s recreate this effect into RPG Maker MV!

You can get the copy and paste version of the code here:  Continue reading

Plugin Updates 137~

An update made today for both ATB and CTB. It seems that despite my attempts in trying to keep battlers from coming up with the same AGI values, thus, ending up with the same tick values, there always ends up being some sort of clash with them. This time, I’m doing something that I should have done a while ago for both ATB and CTB and that is to force a singular tick after the end of each action to prompt a more vivid difference in each battler’s tick value. While yes, this can change gameplay by a little bit towards the disadvantage of the player, the change is a single tick lost amongst a full gauge consisting of thousands. It won’t be terribly noticeable, but it helps keep the tick numbers separate.

Plugin Updates as of Launch Date to 2016.03.25~

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Battle System – ATB v1.24

Battle System – CTB v1.14

View the changelog here.

To download all available plugins, click here.

YEP.86 – Base Parameter Control

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

The base parameters, MaxHP, MaxMP, ATK, DEF, MAT, MDF, AGI, and LUK all play a very important part of battle, yet, so very little control is given to the developer in regards to these important stats. This plugin will give more control over how the stats are handled and more.

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Plugin Updates 136~

The Counter Control plugin gets a fix that caused the default MV counter to not occur. Counter-Attacks still occurred, but this change should fix it for those who would still like to use the default counter.

Smart Jump gets a new feature. The ‘Equal Region’ parameter now allows you to define height related jumps making it possible to jump across what was previously blocked jumps due to tile passability settings. List all the region ID’s you’d like to use to mark height within the ‘Equal Regions’ plugin parameter. You can insert multiple regions. Separate them with a space.

When the player is standing on a region that’s listed in the Equal Regions plugin parameter and attempts to smart jump onto an area blocked by tileset passability, if the region the player is jumping from is the same region ID as the region the player intends to go through, the jump becomes legal. Observe the screenshot:

smartjump

In the screenshot above, Region 12 is a marked “Equal Region” which allows the player to jump onto the otherwise unjumpable region areas. The player can jump onto those regions because the tile that the player is standing on matches the tile that the player is jumping onto. Equal Regions will also allow you to jump through otherwise illegal tiles. This can allow you to construct height related map puzzles provided that you use the Equal Regions properly.

Plugin Updates as of Launch Date to 2016.03.24~

To download all available plugins, click here.

Counter Controlv1.01

Smart Jump v1.01

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Second Chance (Kingdom Hearts)

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The Second Chance passive ability in Kingdom Hearts allows the user to survive a fatal blow with 1 HP left. This effect only triggers if the user had more than 1 HP prior to receiving the Fatal Blow. Here’s how to recreate that effect in RPG Maker MV!

You can get the copy and paste code here: Continue reading

Plugin Updates 135~

The Skill Core gets an update for Lunatic Mode users! The <Pre-Damage Eval> notetag now returns the ‘value’ variable, making it possible for damage dealt by the action to be modified within the Lunatic Mode notetags! Previously, it was able to use it, but it could never alter it. Now, it’s different! The ‘value’ variable here that’s modified will occur after all damage calculations have been made in the Damage Core plugin! 😀

Plugin Updates as of Launch Date to 2016.03.22~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Plugin Preview!

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

It’s time to reveal the plugin preview for this week!

Plugin Updates 134~

The Hit Accuracy plugin gets a small update for those who have downloaded it already. Before, the skill accuracy calculated wasn’t parsed into a decimal value, which meant it still retained a higher than 100% rate. Now, it should be fixed. No changes are needed to be made to your existing formulas. The Snatch and Steal plugin gets a small fix to the Imported value which is used for compatibility. In the making of it, I accidentally forgot to change the Imported flag for it to match Snatch and Steal. Instead, it maintained its template flag.

Plugin Updates as of Launch Date to 2016.03.20~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.85 – Hit Accuracy

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

By default, RPG Maker MV’s action accuracy formula is unintuitive. For what it matters, the accuracy of the skill is determined first, then the evasion of the target is determined second regardless of the accuracy of the first check. This means that even if an attacker has 1000% HIT accuracy, the skill can still be evaded by the enemy’s 5% EVA stat. So instead, this plugin will provide control over an action’s accuracy formula and evasion formula. By this plugin’s default settings, accuracy will now be calculated where the attacker’s HIT and the enemy’s EVA are set against one another for a more intuitive accuracy formula.

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Tips & Tricks – Freeze (Final Fantasy 9)

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Freeze from Final Fantasy 9 is a pretty brutal status effect. It stuns the battler. And to remove it, a fire skill has to be used on the battler to thaw it. If not and a physical hit is dealt instead, the battler instantly dies! Here’s how to create that nasty status effect in RPG Maker MV!

You can grab the copy and paste code here:  Continue reading

Plugin Updates 133~

An optimization update for the Class Change Core is made today. In games that have a lot of classes, you may notice some slowdowns every now and then because of all the classes it goes through to check and update. This plugin will cut on that aspect a bit to reduce unnecessary processing.

Plugin Updates as of Launch Date to 2016.03.18~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.84 – Area of Effect

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

Sometimes, targeting one foe isn’t enough and targeting all foes is too many. The right mix in between would be area of effects to target only a certain area of foes. This plugins enables area of effect targeting to come in the forms of circular areas, column areas, row areas, and even the whole screen.

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