87 search results for "action sequence"

RPG Maker How-To Discord Chat Now Open!

discord_chat

Hey all! For those who frequent the RPG Maker How-To Subreddit, a Discord chat has been opened for those who’d like a bit more real time chit-chat!

You are all invited to join our growing community in which you will be able to share not only Tips & Tricks ideas and suggestions but also Action Sequences, Game Mechanics, Game Design and even self-promoting your project!

For those of you who are not familiar with the app, Discord is a kind of hybrid between live chat and blog, in which you can chat with people but also tag emojis to other people’s comments and with a pin message system.

Feel free to join us at: https://discord.gg/3WmYzZh

You can also access the Discord chat from the sidebar on this website!

YEP.125 – Improved Battlebacks – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This plugin remakes how RPG Maker MV handles battlebacks. By default, all battlebacks are handled in a hard-structured fashion making them hard to modify and alter to behave dynamically. This plugin reworks the way RPG Maker MV’s battlebacks behave using a more automatic and flexible means of handling them, allowing battlebacks to added, removed, change its image, fade in/out, adjust opacity settings, and scroll in various directions!  Continue reading

Tips & Tricks – Death (Final Fantasy 11) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Final Fantasy 11, the Death spell will consume all of the user’s MP for a chance to inflict instant death. However, against major enemies (aka bosses), Death will deal damage based on MP consumed instead. We’ll add our own spin on it this time. The Death proc success rate depends on the user’s MP% when consumed. Here’s how to create this effect in MV!

You can grab the copy/paste code here:  Continue reading

Boss Fights – vs Memory Sword

Merry Christmas, everyone! 😀

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

“Harold” returns with yet another boss fight, but this time, he’s feeling extra confident! For what reason is he so confident and what kind of tricks does he have to play against our heroes?

You can grab the copy/paste code for the new Memory Shield Redux and the Memory Sword here:  Continue reading

Tips & Tricks – Shades of Black (Final Fantasy 12) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Final Fantasy 12, Shades of Black allows the user to cast random basic Black Magic against the target. When this happens, there’s also a slight chance that the Black Magic spell cast will be of a higher tier, too. Here’s how we can recreate this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Plugin Updates #207

Today, we have a rather MASSIVE update. Roughly 40-ish plugins got updated today because of something in particular I wanted to change. That is namely the fact that if you, as the RPG Maker project creator, make a bad line of code for a script call, it would crash your RPG Maker game and halt everything. The player would have to restart (desktop), refresh (browser), reboot (mobile), etc. The game is completely unable to continue. In my opinion, this is something that is absolutely detrimental to gameplay. While yes, the bug shouldn’t exist in the first place, we as creators are all human so it’s very possible and, in fact, likely that we make mistakes with our script calls.

That said, the YEP Core Engine is now updated where script calls for Script Call events, Movement Routes, Conditional Branches, and Control Variables will no longer crash the game. Instead, if the code is faulty, it will be ignored. If the game is in test play, it will open up the debug console and show you the code that caused the crash and the error message that comes with it. For non-test play, none of this will happen with the exception of browser games. The console won’t pop up, but the error message will still display if you happen to open up the debug console in-browser.

Now, I did this separately for all the other plugins that utilize Lunatic Mode, too. However, I could have easily made this change all refer to the Core Engine for this kind of effect. Yet, I didn’t. My reasoning? The Core Engine, despite contrary belief, is not a required plugin for my plugin library to run. The Core Engine‘s main function is to fix the bugs that exist primarily within RPG Maker MV itself and alter hardcoded core aspects that aren’t adjustable from within the editor itself. For this, I’ve made standalone versions for each plugin that utilizes Lunatic Mode. The plugins that will no longer crash due to bad script calls and/or Lunatic Mode will be as follows:

Core Engine, Base Parameter Control, Class Base Parameters, Extra Parameter Formula, Special Parameter Formula, Action Sequence Pack 1, Battle System – ATB, Battle System – CTB, Counter Control, Weak Enemy Poses, Absorption Barrier, Battle. A.I. Core, Buffs & States Core, State Categories, Damage Core, Armor Scaling, Critical Control, Extra Enemy Drops, Hit Accuracy, Life Steal, Target Core, Selection Control, Item Core, Attachable Augments, Item Disassemble, Item Durability, Item Upgrade Slots, Item Synthesis, Skill Core, Limited Skill Uses, Party Limit Gauge, Skill Cooldowns, Skill Cost Items, Instant Cast, Skill Learn System, Equip Core, Equip Requirements, Weapon Unleash, Auto Passive States, Passive Aura Effects, Enhanced TP, Enemy Levels, Job Points, Row Formation, Steal & Snatch, Map Select Skill

The other plugins that are updated today also received optimization updates. They are the Class Change Core, Battle Engine Core, Animated Sideview Enemies, Battle Status Window, Party System, and Event Chase Player plugins. They are made to go faster now and consume less system resources. Please update them accordingly.

As for other changes, the Core Engine got some new plugin parameters. Some of you may have noticed that as you enter battle, during the battle transition, all the sprites on the screen disappear. This involves anything that includes players, characters, doors, treasure chests, torches, other lighting effects. And it looks really really bad in some cases. The new plugin parameters now have a way for you to decide if you want them to disappear or not (and whether or not they appear in the background snapshot for battle). The Event Mini Label plugin also gets an update for this letting you decide if you want the mini-label windows to disappear or remain visible as the battle transition occurs.

The Animated Sideview Battlers plugin also got a new update to add the “Floating Death” plugin parameter. This will allow you to enable whether or not you want floating enemies to remain floating or instantly fall to the ground when collapsing. There are also new notetags that will allow one or the other for this, too, if you want to set them individually.

Whew, what an update!

Plugin Updates as of Launch Date to 2016.11.20~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Memento Mori (Final Fantasy Record Keeper) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Memento Mori is a skill from Final Fantasy Record Keeper. When used, it will behave like a normal skill and damage the enemy. However, once that’s done, it will significantly buff the user’s magic but also apply Doom on the user! Here’s how to recreate the effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Plugin Update #199

A couple of plugins got updated today.

The Battle Engine Core gets an update for the targeting scope that caused dead actors to be not omitted during “Not Focus” segments.

Action Sequence Pack 1 gets a documentation update for “Action Common Event” and “Common Event” stating that they will not immediately launch during a forced action. This is because forced actions must be launched from events. If you do an event to run a forced action that runs a common event, the game will end up getting tangled up in a huge mess of conditions. Imagine this: An event that does a forced action, which in itself does a common event, stopping midway to do another forced action, and in that forced action does another common event, etc. That in turn causes huge problems for MV. The interpreter can only have so many layers before it ceases to work properly.

Animated Sideview Enemies gets an update to comply with both Pixi2 and Pixi4. Pixi4 update made a bug that caused state icons to fly off the screen for enemies. There is also a compatibility fix with YEP_X_VisualStateFX regarding state sprites being disabled and causing crashes.

The Gab Window gets a new plugin command: WaitForGab. This plugin command causes the game to wait until all gabs are finished playing.

Plugin Updates as of Launch Date to 2016.09.11~

To download all available plugins, click here.

To download all available plugins, click here.

Plugin Updates #196~

Only two plugins have been updated today!

The Battle Engine Core gets a bug fixed where mirrored animations will not crash when used by enemy units.

The Action Sequence Pack 2 plugin gets a bug fixed that made enemy attack animations not mirror properly.

The Buffs & States Core gets a documentation fix for the one of the Lunatic Mode codes!

The Visual State Effects plugin gets an update to match the opacity of the battler it is applied on.

Plugin Updates as of Launch Date to 2016.08.21~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Plugin Updates #195~

Quite a few plugins have been updated today, either for MV 1.3.0+, documentation updates, etc.

Core Engine and Animate Tiles Option have been updated for MV 1.3.0+.

The Battle Engine Core and Selection Control plugins have been updated for a new feature with the Selection Control plugin. It now has the ability to touch select party members during the target selection process and the ability to touch toggle between All Enemies/All Allies and single target control.

Action Sequence Pack 2 gets a documentation update.

Action Sequence Pack 3 has cameras and zooming unlocked for frontview battles for a test phase. Zooming and camera options were previously disabled for frontview battles.

Picture Common Events gets a bugfix that fixes the plugin command HidePictureCommonEvents not working properly.

Plugin Updates as of Launch Date to 2016.08.14~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Dramatic Entry – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Ever wanted to make a scripted battle where there’s a customized battle intro? Now you can! This video will show you how to get started on your own!

For the copy/paste code, look below:  Continue reading

Plugin Updates #193~

A group of plugins got bug fixed this update!

For the Battle Engine Core, I’ve fixed a bug where if the enemy’s size is too small, the enemy’s name during selection will be cut off. Now, the window will automatically default to a usable size.

Action Sequence Pack 2 and the Animated Sideview Enemies plugins got fixes for a bug that caused scaled enemies to have their state icons and overlays appear in odd places. It should be working fine now. The Animated Sideview Enemies plugin is also fixed for a bug that caused the <Sideview Show State Overlay> and  <Sideview Hide State Overlay> notetags to not work.

The Item Disassemble plugin gets a bug fix for a bug that caused NaN values to appear for the displayed rates. It should now display rates as normal.

And finally, Event Chase Stealth gets a bug fixed for a bug where changing the stealth movement speed would affect all events on the map. Now, it only applies to the player character.

Plugin Updates as of Launch Date to 2016.07.31~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Gamble Strike – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here

Ever made a skill and wanted to give it special effects that occur only when the skill misses? Well, using Action Sequences, you definitely can!

Get the copy/paste code here:  Continue reading

Tips & Tricks – Jump (Final Fantasy 4) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Jump, a skill used by Dragoons from the Final Fantasy series, is a skill that launches the user up into the sky for a few turns. After those turns are up, the user lands on the target dealing significant damage. While the user is up in the air, the user becomes unselectable, making the user immune to damage and status effects.

** NOTE ** If you are using ATB or CTB, make sure under Battle Engine Core, you have Timed States and Timed Buffs set to true. This effect should work fine with DTB or any other turn based system.

You can grab the copy/paste code here:

Continue reading