We have a couple of bugfixes today! Though, one of them happens to be an “unfix”. It appears that MV 1.0.1 has added one of my bugfixes to the source code and having a duplicate fix of it within my Core Engine plugin is a bit excessive so the Core Engine has been updated to remove that fix. The Battle Engine Core has also been updated regarding states. Forced Actions now no longer reduce the Action Start and Action End state turns. However, it seems that there was another bug that needed fixing, and this was actually a bug that was found within MV itself.
Apparently, if you have states set to Turn End, they would normally end at the end of the turn as expected. No problems with that. However, if at the end of the turn, you use a Force Action event, this would actually kick the turn battle into gear again and the Turn End would occur again. This means that for each turn that ends with a forced action, states would go down 2 turns as opposed to 1 turn. This problem is now fixed for the Battle Engine Core. However, I may make a separate fix for it in the Core Engine for those who don’t plan on using the Battle Engine Core.
The CTB plugin has been updated to provide some better compatibility with other plugins. I’ve been alerts that there’s been lockups with the CTB and it was due to other plugins being used. Now, some failsafes have been added to prevent these lockups. In addition to that, a new parameter has been added to change the icon sizes of the turn order. You can now have them bigger or smaller (than they already are).
Those using the Learn Skill System and the Class Change Core, I do urge that you update the Learn Skill System plugin as an equipment duplication bug has been found for non-independent items. This has been fixed!
Plugin Updates as of Launch Date to 2015.12.05~
View the changelog here.
To download all available plugins, click here.
If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~ Continue reading →