Tips & Tricks – Jump (Final Fantasy 4) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Jump, a skill used by Dragoons from the Final Fantasy series, is a skill that launches the user up into the sky for a few turns. After those turns are up, the user lands on the target dealing significant damage. While the user is up in the air, the user becomes unselectable, making the user immune to damage and status effects.

** NOTE ** If you are using ATB or CTB, make sure under Battle Engine Core, you have Timed States and Timed Buffs set to true. This effect should work fine with DTB or any other turn based system.

You can grab the copy/paste code here:

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Announcement~

There’s an important announcement today instead of the usual plugin.

Tips & Tricks – Void Shift (World of WarCraft) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The ability, Void Shift, from World of WarCraft allows the user and the target to swap HP percentages. If the lower of the percentages is below 25%, raise it to 25%. You can now recreate this effect in RPG Maker MV!

Get the copy/paste version of the code here:  Continue reading

Plugin Updates 188~

Quite a good number of updates tonight. Some of which are bug fixes while others have new features added:

The Class Change Core and Subclass plugins get a new notetag: <Use Nickname> notetag for classes. If this notetag is used inside of a class’s notebox, the class display name will show the actor’s nickname instead of the class’s name.

The Buffs & States Core gets a new parameter: Show Buff Rate. This will display the current buff or debuff rate on the buff icon. If an actor is reduced to have 75% ATK, it will display 75% on the icon. If the actor is buffed to 125%, it will display 125%.

The Damage Core had a lot of the earlier damage steps revamped. If you’re updating from an old version, please update the these manually:

  • Step 1: baseDamage = this.modifyBaseDamage(value, baseDamage, target);
  • Step 2: baseDamage *= this.calcElementRate(target);
  • Steps 3 through 5: (empty)
  • Step 6: critical = this.modifyCritical(critical, baseDamage, target);
  • Step 7: target.result().critical = critical;
  • Step 8: value = baseDamage;

This change was made to Element Absorb and Disperse Damage better. This damage step change is also more efficient in calculating damage effects that alters the baseDamage.

Selection Control gets a few new features. I’ve added ‘Physical Weapon Range’ and ‘Default Weapon Range’ parameters. These parameters are used for the new Select Condition: ‘Weapon Range’, which will determine the range of a skill based on the weapon’s range (melee or ranged) and allow which enemies the battler can select. I’ve also added <Weapon Ranged> for Skills and Items. This will make the skill/item be range dependent on the weapon equipped (or if the enemy is ranged) and <Melee> and <Ranged> notetags added for weapons and enemies. This will give weapons and enemies melee or ranged attributes.

Weapon Animation had a bug that caused the <Weapon Animation: x> notetag to not work when used by enemies. It’s now fixed.

For the Party System, I’ve fixed a bug that caused party members to not index themselves properly in battle. When in battle, actor index will now refer to the index of their battle member positions.

The Row Formation plugin also gets a documentation update for ‘SetEnemyRow slotId x’ plugin command.

Plugin Updates as of Launch Date to 2016.06.27~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Doom (Bravely Default) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Bravely Default, when a battler is afflicted by Doom, it will die once the status effect counter reaches 0. You can now recreate this very effect in RPG Maker MV!

Get the copy/paste version of the code here:  Continue reading

YEP.110 – Call Event – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This is a reproduced method from RPG Maker 2000 and RPG Maker 2003. It allows the game to call a page’s events as if it were a common event. These events can be drawn from any event on any map within the game.

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Plugin Updates 187~

A lot of plugins got updated tonight. Most of which are optimization updates to make the game consume less resources.

The Battle Engine Core is updated to have Forced Action Sequencing work more efficiently as well fix a bug that caused Action Times+ traits to not work properly in DTB.

The Animated Sideview Battlers plugin gets updated to work more efficiently. Enemies that have notetags making them use sideview battlers will “erase” their static battler image when the game itself runs. This is so that the engine doesn’t utilize both the statics (which will never be seen) and the animated battler image (which will always be seen when used). Less resources used means smoother gameplay.

The Battle Select Cursor is optimized to consume less resources. It will now consume even less resources when not visible.

The Battle Status Window is also optimized to redraw faces only when necessary, consuming less resources in the process.

The State Categories gets a small update. States with the <Category: Bypass Death Removal> notetag can now be added to already dead battlers. Previously, being dead nullified being able to acquire any kind of new state period. This category will now allow you to bypass that restriction.

The Party Limit Gauge gets a bug fixed that didn’t apply the ‘Party Max Bonus’ parameter properly. This update now fixes that.

The Common Event Menu gets two new plugin parameters: ‘EnableCommonEventMenuCancel’ and ‘EnableCommonEventMenuConfirm’ for users who don’t wish to clear out their whole common event menu.

Plugin Updates as of Launch Date to 2016.06.23~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.


The Save Core and FPS Synch Option plugins got updates but nothing worth warranting a version up. They were updated now with a check that if your project’s version of RPG Maker MV’s core code isn’t version 1.1.0 or higher, the plugin will simply not run the project until the project is updated to it. This update is to reduce the number of users who simply do not read the instructions that are nothing more than a couple of lines away from the download link in RED TEXT, but decide they would like to report it as a bug on the support threads. You guys know who you are.

Tips & Tricks – Thorn Bind Hostage (Log Horizon) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Thorn Bind Hostage is a skill from the light novel/anime Log Horizon. It binds the foe with 5 roots, which upon being physically struck, will cut and release damage to the foe. Now, you can recreate this effect in RPG Maker MV!

You can grab the copy/paste version of the code here.  Continue reading

Plugin Updates 186~

A single plugin update tonight and a pretty important one at that. Fixed a bug with RPG Maker MV’s inherent ‘drawTextEx’ function. By default it calculates the text height and then resets the font settings before drawing the text, which makes the text height inconsistent if it were to match the calculated height settings. Without this change, anything that utilizes different font sizes through text codes used for GUI purposes may have inconsistent vertical centering.

Plugin Updates as of Launch Date to 2016.06.20~

To download all available plugins, click here.

Plugin Updates 185~

A couple of bug fixes have been made today.

The Damage Core update gets an update to the plugin parameters that was incorrect. It changed default parameter in Damage Step 4 from ‘baseDamage = this.modifyBaseDamage(value, baseDamage, target);’ to ‘value = this.modifyBaseDamage(value, baseDamage, target);’ Be sure to manually change this yourself if you want to get things like the Selection Control’s Disperse Damage mechanic to work.

Actor Party Switch now no longer shows TP if you have TP Display checked off in the Database System tab. This is to maintain consistency throughout your GUI.

Steal & Snatch now has the <Steal Rate: +/-x%> notetags working. Previously, it didn’t add the bonus to the right spot. This should be fixed as of now.

Plugin Updates as of Launch Date to 2016.06.19~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.109 – Common Event Menu Setup Pack 2 – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

For those using the Common Event Menu and are rearranging windows around, you may have realized that it can take quite a bit of work to do. This extension plugin contains various setups that come easy for you to make quick menu setups for. This is the second Common Event Menu Setup Pack, with more options for you to pick from and give your Common Event Menus a nice fresh look fit for each type of menu.

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Tips & Tricks – Topsy-Turvy (Pokémon) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Topsy-Turvy is a skill from Pokémon that flips a target’s buffs and changes into them into debuffs. Likewise, the debuffs on the target will flip and change into buffs. Here’s how you can create such an effect in RPG Maker MV!

Here’s the copy/paste version of the code:  Continue reading

YEP.108 – Actor Party Switch – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

For games that benefit more from individual party switching, this plugin grants players the ability to switch party members on an individual basis rather than entire parties at a time mid-battle. However, actors that have just switched in and are on cooldown, required for battle, or locked in the party position cannot switch out.

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