Tips & Tricks – Paralyze (Pokémon) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here

In Pokémon, paralysis is a common status effect. However, unlike what paralysis does in RPG Maker MV, the Pokémon version gives the battler an attempt to complete an attack with a 25% chance of failing. Here’s how you can recreate such an effect in RPG Maker MV!

You can find the copy/paste version of the code here:

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Tips & Tricks – False Promise (DOTA2) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here

The Oracle, from DotA2, has a unique ability to delay direct damage and healing until after an effect is over allowing for a myriad of applications! Here is how you can recreate such an effect in RPG Maker MV!

Get the copy/paste version of the code here:

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Tips & Tricks – Share Life (Summoners War) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here

Share Life is a skill from Summoners War that evens out the HP percentage of all allies and throws in an additional 15% heal, too! Here’s how you can make this skill!

Get the copy/paste version of the code here:  Continue reading

Plugin Updates #191~

A couple of bug fixes today for a few plugins!

Class Base Parameters gets a fix to the <Custom Param Formula> notetag, which caused it to not work properly.

The Battle Select Cursor is now updated to always appear above enemies. Previously, it would appear above static enemies but not animated enemies. This should be fixed now.

The Selection Control plugin gets a compatibility update to prevent taunt effects from combined with the <Cannot Select> notetag from causing the CTB Turn Order from bugging out.

The Actor Party Switch plugin gets a fix from the HideActorPartySwitch plugin command not working properly.

Event Mini Label gets a bug fixed that caused  Mini Labels that started off as hidden to remain hidden even after turning the Mini Labels on.

Plugin Updates as of Launch Date to 2016.07.17~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Judgment (Pokémon) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Arceus, a legendary Pokémon, has a signature move named Judgment. Judgment’s specialty is that it changes elements based on certain elemental items that Arceus has equipped! This Tips & Tricks video will show you how to replicate that effect!

Find the copy/paste version of the code here:  Continue reading

Tips & Tricks – Mending (Guild Wars) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The Mending skill from Guild Wars will allow the target ally to regenerate HP. However, this skill is sustained by the original caster and will regularly take away MP from the original caster to maintain its upkeep. Here’s how you can recreate the effect in RPG Maker MV!

Get the copy/paste versions of the code here:

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Tips & Tricks – Magic Guard (Pokémon) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Magic Guard is a passive ability from Pokémon that prevents indirect damage dealt from states such as Poison. With this Tips & Tricks, you can recreate the effect in MV, too!

Get the copy/paste version of the code here:

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Plugin Updates #190~

Quite a few bug fixes today.

Extended Message Pack 1 gets a bug fix that caused pan and pitch variance to not calculate properly, making the pan and pitch near double the value it should have been.

The Battle Engine Core gets an update to the sorting algorithm for sprites as to not cause the backgrounds to be on top of one another in case an excessively high animation occurs.

The State Categories and Selection Control plugins get an update to accomodate for the <Cannot Select> notetag. Under certain circumstances, if there exists an unselectable character, it can cause a game over to proc.

The Skill Core gets a documentation update for the <Hide if Learned Skill: x> notetag.

Weapon Unleash gets a bug fix. Previously, if a battler is afflicted with berserk, charm, or confusion and they use a scope other than a single target action, the scope will now be adjusted to fit the scope of the action if it targets multiple enemies or allies.

And last but not least, Slippery Tiles gets a fix and added anti-crash for switch checks from battle tests.

Plugin Updates as of Launch Date to 2016.07.10~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.111 – Icon Balloons – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

RPG Maker MV provides us with 15 Balloon Animations to use to allow our events to show emotions with. Sometimes, this just isn’t enough. However, this plugin allows you to use icons from your IconSet to extend the number of balloon types you can use.

Save this image into your project’s img/system folder.

 EmptyBalloon

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Tips & Tricks – Power Up Transformations – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Give your party members the ability the ability to transform upon already existing transformations! Ascend to higher forms and crush your opponents!

Get the copy and paste version of the code here: Continue reading

Tips & Tricks – Actor Transformations – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Last episode, we showed you how to transform enemies. This episode, we’ll show you how to do it for actors! And yes, they’re done differently! This video will show you how and why.

Get the copy/paste code here!  Continue reading

Tips & Tricks – Enemy Transformations – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Enemy Transformations can be done through events, but it’s not easy to have events ready all the time at any moment, especially when something like, a state tied to the transformation expires. This video will teach you how to tie transformations together with states!

Grab the copy/paste code here:  Continue reading

Plugin Update #189~

There’s quite a few updates today.

The Message Core plugin gets a new plugin parameter: the ‘Name Box Close’ plugin parameter. If this is enabled, the message window will check for the Name Window speaker each time a follow up message occurs. If the name in the currently Name Window matches the name in the following Name Window, the message window will remain open. If it doesn’t, the Name Window will close and reopen to indicate a new speaker.

Animated Sideview Enemies gets a bug fixed. Previously hidden animated battlers will now no longer appear earlier than usual.

Battle A.I. Core gets a compatibility bug fixed that caused certain conditions to bypass taunts.

For the Selection Control, the target selection process has sorting algorithm changed to better fit actors based on their visual position on the screen.

The Equip Core gets an optimization update.

Auto Passive States gets new plugin parameters: the ‘Actor Passives’ and ‘Enemy Passives’ plugin parameters. This will cause all actors and enemies respectively to be affected by the listed states as passives.

Fixed a bug in Actor Party Switch that caused subsequent battles to have actors appear in the wrong positions.

Row Formations gets a feature update: Updated <Default Row: x> notetag to also include <Default Row: x, x, x> so that actors or enemies can start in any of those default rows. If multiple rows are included, then at the start of the game (for actors) or start of battle (for enemies), the battler will start in a random row included.

Swap Enemies also gets a feature update: if a swap enemy swaps into another swap enemy, it will then draw out a swap target from that enemy for up to 100 loops.

Plugin Updates as of Launch Date to 2016.07.03~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.