Yanfly Icon Generator (version 1.01)

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the updated icon generator and see what changes were made here:
Yanfly.moe.

The Yanfly Icon Generator has been updated to version 1.01! Weapon assets have been added as well as a few others!

Plugin Updates 158~

A few plugins have been updated today. The Class Change Core plugin gets an update to alter the way “unlocking” classes work in the background. Previously, classes would unlock individually for the character upon changing to its class. Now, if a class is unlocked in the global pool, that won’t be the case anymore. This is so that when the class is removed in the future from the global pool, characters won’t have it unlocked individually and require individual class removal.

The Special Parameter Formula plugin gets a small bugfix. Previously, there’d be a crash that would occur regarding damage tiles. This will hopefully no longer happen.

The Counter Control plugin now fixes a bug that involves the default battle system and counter-counters negating queued up actions. This should be fixed.

Plugin Updates as of Launch Date to 2016.04.24~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.95 – Class Base Parameters

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

For those who don’t like the way base parameters are determined by the editor, you can use your own formulas to determine the parameter growth for each class using this plugin. This plugin also allows you to adjust the exp needed for each level per class.

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Plugin Updates 157~

A couple of bugfixes tonight for plugins! The Tick-Based Regen plugin used to cancel out HP Regeneration for everything but states. Now, HP/MP/TP Regeneration should occur properly for all non-state sources during the end of each battler’s action! The Selection Control plugin gets a bug fix that would cause crashes when certain conditions were used. This should fix that. Attachable Augments no longer causes crashes for the removal of name-changing effects in anything past the 1st slot. These should hopefully be all that’s needed for these effects to be fixed properly!

Plugin Updates as of Launch Date to 2016.04.23~

To download all available plugins, click here.

Tick-Based Regen v1.02

Selection Control v1.02

Attachable Augments v1.06

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Organic Deconstruction (League of Legends) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Organic Deconstruction is a passive ability for the champion Vel’Koz in League of Legends. When Vel’Koz uses a skill against an enemy, it leaves a mark. Basic attacks will extend the mark’s duration. Upon reaching 3 stacks of the mark, the mark is consumed and deals damage to the target foe!~

For the copy/paste code, look here:  Continue reading

Plugin Updates 156~

Two bugs are fixed tonight. The newly added Selection Control gets a bug fixed where the “Not User” condition wasn’t working properly. Now it should be working as intended. Attachable Augments had a very specific bug to it where the LUK parameter wasn’t working for +x% and -x% additions.

Plugin Updates as of Launch Date to 2016.04.22~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.94 – Selection Control

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

When selecting targets, RPG Maker MV has it set by default that the list of valid targets is always either alive enemies, alive allies, or only dead allies. Actions would not be able to target either actors or enemies or change from single target to multiple targets. This extension plugin for the Target Core will allow you to break free of that restriction for better selection control of targets as well as insert customized conditions.

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RPG Maker MV v1.2.0 update is out!

mv1.2.0

The v1.2.0 update for RPG Maker MV is out so be sure to grab it! You can find the entire changelog in the link provided. Just remember that to update the source code js, you’ll have to create a new project with v.1.2.0, copy the rpg_x.js, and then paste them into your main project’s js folder!

For those who would like to see the changelogs in the source code end:  Continue reading

Plugin Updates 155~

A couple of bugfix updates tonight. The Extended Message Pack 1 gets a bug fix to a visual aspect of the plugin. Previously, the namebox window if used with the transparent or dimmed options, would have the window size of the previous name in the namebox window. This time, it will be adjusted to the current name. For the Equip Skill Tiers, an anti-crash is added for it.

Plugin Updates as of Launch Date to 2016.04.20~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Runic Blade Remade (Final Fantasy 6)

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Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

As a lot of users were having problems making the original Runic Blade Tips & Tricks, this verison is remade using the Buffs & States Core for more control and flexibility including better ease of use. Runic Blade is a skill that provides the user with a magical taunt. It will also nullify any magical damage and absorb the skill’s MP cost for the affected user, too.

You can get the copy/paste version here:

Continue reading

Plugin Updates 154~

The same two plugins as last night got updated for tonight. Equip Battle Skills missed a functionality that needed to be done and this time, has it covered (hopefully). Attachable Augments gets a couple of updates for some of the effects. Those effects which were previously just x%, will now have +x% and -y% of the effect. In reality, +10% and -10% are just 110% and 90% respectively, but this may be more intuitive for people to use.

Plugin Updates as of Launch Date to 2016.04.19~

To download all available plugins, click here.

Attachable Augments v1.04

Equip Battle Skills v1.05a

View the changelog here.

To download all available plugins, click here.

Plugin Updates 153~

A bugfix update tonight has been made for the Attachable Augments plugin. The Element Rate augment effect didn’t work, now it should. The Equip Battle Skills plugin gets an update. Skills listed under <Hide if Learned Skill: x> notetag will not appear as equippable skills anymore.

Plugin Updates as of Launch Date to 2016.04.18~

To download all available plugins, click here.

Attachable Augments v1.03

Equip Battle Skills v1.05

View the changelog here.

To download all available plugins, click here.

Plugin Preview

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

 

Today, Archeia has a little bit to share about RPG Maker MV v1.2.0, too!

Plugin Updates 152~

A couple of updates tonight!

The Battle Engine Core gets an update for the automatic selection of the Dead Ally and Dead Allies scopes. Now, upon selecting them, they will automatically target the first dead ally available as a quality of life improvement as well as to reduce player confusion.

Previously, the Picture Common Events plugin required the Region Events plugin unknowingly for one of the plugin commands to work. The newest update will now allow the Picture Common Events plugin to function on its own without the dependency on Region Events.

The new Attachable Augments plugin gets quite a few bugfixes tonight. There’s been quite a few mechanics that didn’t work together and clashed. These have been recoded a bit to work with one another with the intended effect! These should be working now!

Plugin Updates as of Launch Date to 2016.04.17~

To download all available plugins, click here.

Battle Engine Core v1.35

Attachable Augments v1.02a

Picture Common Events v1.02

View the changelog here.

To download all available plugins, click here.