Yanfly Engine Plugins

RPG Maker How-To Discord Chat Now Open!

discord_chat

Hey all! For those who frequent the RPG Maker How-To Subreddit, a Discord chat has been opened for those who’d like a bit more real time chit-chat!

You are all invited to join our growing community in which you will be able to share not only Tips & Tricks ideas and suggestions but also Action Sequences, Game Mechanics, Game Design and even self-promoting your project!

For those of you who are not familiar with the app, Discord is a kind of hybrid between live chat and blog, in which you can chat with people but also tag emojis to other people’s comments and with a pin message system.

Feel free to join us at: https://discord.gg/3WmYzZh

You can also access the Discord chat from the sidebar on this website!

YEP.128 – Hit Damage Sounds – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

Different types of armors make different sounds when they’re hit. When an actor is struck by an attack and takes damage, they will play a sound effect based off the armor they are wearing (ie. cloth versus metal). Enemies can also play different sound effects when they get hit, too (ie. slimes versus robots). Use this plugin to make your armors and enemies more lively when they react to damage.

This is a collaboration plugin by Chickie and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.  Continue reading

YEP.127 – Overkill Bonus – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

Support Team Yanfly on Patreon!

Overkill occurs when an actor defeats an enemy with excessive damage. All enemies have an Overkill damage requirement and if a battler lands a killing blow dealing damage equal to or greater than this number, an animation is played on the enemy before the enemy collapses. When an enemy is overkilled, that enemy will reward the player with more EXP, more gold, a higher drop rate, and if YEP_ExtraEnemyDrops is installed, more possibilities for extra items under the condition of being Overkilled.

This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.  Continue reading

Tips & Tricks – Erratic Deflector – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The Erratic Deflector is an interesting effect. It deflects damage equal to 4x the user’s DEF/MDF, whichever is higher. The amount deflected will be split evenly across random allies. And the Deflector has a 20% chance of failure while active. It’s a rather random way of defense, but it can certainly keep things interesting! Here’s how we can make this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Imperial Highblade Shock (FFRK) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In the popular mobile game, Final Fantasy Record Keeper, General Leo’s soul break attack attacks all enemies but deals more damage when less are present. In addition to that, it also deals Holy or Non-Elemental damage, depending on which element deals more damage. Here’s how we can create this effect in RPG Maker!

You can grab the copy/paste code here:  Continue reading

YEP.126 – Extended Move Pack 1 – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This plugin adds extra simplified move routes for your events with the main intention of creating specific behaviors in movement patterns. The patterns include the option to hug a side of the wall and move along that, moving a single direction until coming to a stop, relative opacity adjusting, and index shifting.

Continue reading

Tips & Tricks – Minion Barrier – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The Minion Barrier is a passive effect for a boss where the boss will redirect any direct damage towards minions if there are minions present. This effect can be achieved using various Yanfly Engine Plugins and here’s how!

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Iteration Skill Damage – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Ever wanted to make a skill that deals more damage each time it’s used in battle based on the number of spells cast? The skill would deal a small bit of damage at the beginning of battle and end up quite big towards the end of it based on the total number of spells cast per battle. Here’s how we can make this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Stockpile Spit Up (Pokémon) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In the previous videos, we explained how to create the Stockpile ability and make an ability to use Stockpile stacks to heal the user. Today, we’ll cover how to make an ability utilize the Stockpile stacks to deal damage, but with a twist of using different damage formulas per stack! Here’s how we’ll make this effect!

You can grab the copy/paste code here:  Continue reading

Stockpile Swallow (Pokémon)

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In the last video, we learned how to make the Stockpile ability. The ability will stack upon itself each time it’s used up to a max stack of 3. This time, we’re going to learn how to make the Swallow ability, where it consumes the Stockpile and heals the user’s HP based on how much was consumed.

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Stockpile (Pokémon) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Today, we’ll start a series of videos on the Stockpile system from Pokémon. Stockpile is a move used by certain Pokémon. By itself, it does nothing more than raise defenses. However, it can stack upon itself up to 3 times, and other skills can use Stockpile’s stacks. Today, we’ll cover how to make the Stockpile ability’s to stack itself as it will function as the basis for the next two videos.  Continue reading

Tips & Tricks – Moody (Pokémon) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Pokémon, the Moody passive is a fun passive trait which causes its user to randomly gain buffs and debuffs. In the latest version of the game, the buffed stat goes up quite a bit while the debuffed stat goes down once. The randomly buffed stat and debuff stat will always be different from one another. Here’s how we can recreate this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Plugin Updates 2017.02.12

Four plugins have been updated this weekend!

The two of them have documentation updates. They are the Self Switches & Variables plugin as well as the Skill Core plugin where some features were listed incorrectly. The help file is now updated to display the proper information.

The Battle AI Core gets an update which added ‘Dynamic Turn Count’ plugin parameter for those who wish to push the turn count further by 1 turn in order to adjust for Dynamic Actions. Code provided by Talonos.

The Buffs & States Core gets an update where Custom Turn End effects will no longer occur outside of battle. This was an unintended effect of the code that I didn’t realize was happening.

Plugin Updates as of Launch Date to 2017.02.12~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.