Yanfly Engine Plugins

YEP.32 – Class Change Core

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This plugin creates a system where your player can change classes through the main menu allowing for more customization!

NOTE: If you are using the Class Change Core and are wondering why skills from other classes are appearing in other classes, it is because you are using the same skill type. This is an intended function. The same way if you were to NOT use the Class Change Core plugin and use RPG Maker MV’s default class changing event, any skills acquired from the class you changed from will remain in the character even after changing. That is just how it works and I have no plans on changing that. If you wish to distinguish your skills to certain classes, then make different skill types for those classes and set those skills to those new skill types.

Add Ons

  • Fox’s JP Levels – This Plugin adds levels to the Yanfly’s JobPoint System, like Final Fantasy Tactics had. It allows for restrictions on what skills your allowed to buy with the SkillLearnSystem based on the current classes’ Job Level. It allows for restrictions on what class your allowed to equip with the ClassChangeCore based on the current classes’ Job Level. The Job automatically gains levels just by gaining JobPoints.

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Blue Mage Tutorial && Plugin Updates 33~

Our friend at Driftwood Gaming shows off how to make an extremely cool Blue Mage class! Not sure about you guys, but I always thought that being able to learn enemy skills is an extremely awesome thing to do, and Driftwood Gaming shows you how to do it through a combination of plugins and eventing!


 

No bug fixes today, but there are mechanic updates! Previously, the Action End status effect automatic timing removal was changed to actually end at the action’s end. However, this would leave a gap for those who would like for status effects to end at the Action Start. That said, the Battle Engine Core now provides more options on turn ending:

  1. None – Nothing. There’s no automatic removal here.
  2. Turn Start – The turn counter goes down at the start of each turn. If a state with a Turn Start removal reaches 0 turns here, it is removed.
  3. Action Start – Each time an action is performed, at the start of the action, update the counter. If the counter reaches 0, remove the state.
  4. Action End – Each time an action is performed, at the end of the action, update the counter. If the counter reaches 0, remove the state.
  5. Turn End – The turn counter goes down at the end of each turn. If a state with a Turn End removal reaches 0 turns here, it is removed.

Another mechanic change is, for those using ATB (and soon applied for CTB users), you can now have your enemy AI connected to the number of turns the enemy itself has taken rather than the number of turns the game itself dictates. This update is made for both the Battle Engine Core and the Battle A.I. Core.

Plugin Updates as of Launch Date to 2015.11.24~

View the changelog here.

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

Step Sounds Tutorial && Plugin Updates 32!

Here’s a neat tutorial made by Echo607 to let your characters make steps sound effects using the Region Events plugin! It’s very clear and easy to understand and can give your game quite a bit of life!


 

Also, I’ve started up a Twitter account to post updates for new videos and new plugin updates! You can check it out here!~


 

And onward with our nightly plugin updates!

Plugin Updates as of Launch Date to 2015.11.23~

View the changelog here.

To download all available plugins, click here.


 

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

YEP.31 – Visual ATB Gauge

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror
Portuguese Mirror

For Yanfly Engine Plugins – Battle System – ATB users, you can now display ATB gauges for your enemies! This plugin is plug and play but it does require the YEP_BattleSysATB plugin. The gauges can be shown either below or above the enemies.

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YEP.30 – Visual HP Gauges

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror
Portuguese Mirror

Want to display HP gauges visibly on enemies? And possibly even your allies? Want to give certain enemies different color HP gauges or make it longer than usual? Or make it required that enemies must be defeated first before showing their HP gauge? Well, now you can!

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YEP.29 – Party System

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror
Portuguese Mirror

This plugin replaces the “Formation” command found in the in-game menu with a new scene where the player can adjust the party he or she wants in a more comfortable way.

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Tips & Tricks – Annie’s Disintegrate && Plugin Updates 27

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Annie, from League of Legends, has a nifty skill that would translate well (and in a useful way) to RPG Maker! Her Disintegrate skill functions as a “finisher” that gives the user a bonus when it kills and enemy with it! This tips & tricks video will show you how to create something just like that!

Skill Core

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Dynamic Battle Intro Scene Tutorial && Plugin Updates Round 26!

The ever so funny and adorable Echo607 makes a great tutorial on how to do dynamic battle intro scenes? What are dynamic battle intro scenes? Ever played Final Fantasy 3/6 and noticed the characters all had something unique to do whenever a battle started? Well, that’s it! This video by Echo607 will show you how to do just that using Yanfly Engine Plugins!


A couple of plugins got updated tonight!

To view the changelog, click here~

To download all available plugins, click here.

If you want to leave a bug report, please do it in the most recent Plugin Update post by pressing Continue~  Continue reading

YEP.28 – Skill Learn System

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror
Portuguese Mirror

This plugin enables your game’s actors to learn skills from the skill menu. This can be done via either gold, items, or Job Points. It provides the player an alternate way of acquiring skills aside from leveling up.

Add Ons

  • Fox’s JP Levels – This Plugin adds levels to the Yanfly’s JobPoint System, like Final Fantasy Tactics had. It allows for restrictions on what skills your allowed to buy with the SkillLearnSystem based on the current classes’ Job Level. It allows for restrictions on what class your allowed to equip with the ClassChangeCore based on the current classes’ Job Level. The Job automatically gains levels just by gaining JobPoints.

Continue reading

YEP.27 – Job Points

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here:

You can grab the plugin here:

English Mirror
Portuguese Mirror

This plugin by itself will not change any major game functions, but instead, it works in combination with other plugins that make use of this plugin’s functions should you decide to incorporate Job Points into your game.

Add Ons

  • Fox’s JP Levels – This plugin adds levels to the Yanfly’s JobPoint System, like Final Fantasy Tactics had. It allows for restrictions on what skills your allowed to buy with the SkillLearnSystem based on the current classes’ Job Level. It allows for restrictions on what class your allowed to equip with the ClassChangeCore based on the current classes’ Job Level. The Job automatically gains levels just by gaining JobPoints.
  • MuteDay’s Job Point Extension – This plugin adds extended functionality to Job Points, by allowing trickle mechanics and how much subclasses gain while gaining JP for the primary class.
  • MuteDay’s Job Mastery – if you have learned all learnable skills for a job it gets marked as mastered and if you have Fox’s addon it will visibly show that on the menu.

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Tips & Tricks – Runic Blade && Plugin Updates Round 20!

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Ever wanted to remake Celes’ Runic ability from Final Fantasy 6 for your RPG Maker MV game? Well, now you can if you follow the above tips & tricks video.

PLEASE VISIT THIS UPDATED VERSION OF THE TIPS & TRICKS FOR RUNIC BLADE Continue reading

Plugin Updates Round 18~

For instructions on how to update plugins, click here.

Plugin Updates as of Launch Date to This Post

To download all available plugins, click here.

To see what’s changed~  Continue reading